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[IEEE 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - Poole (2013.09.11-2013.09.13)] 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) - How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?

โœ Scribed by Ferrer, Vicente; Perdomo, Alex; Rashed-Ali, Hazem; Fies, Carmen; Quarles, John


Book ID
127288181
Publisher
IEEE
Year
2013
Tongue
English
Weight
923 KB
Category
Article
ISBN
1479909653

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โœฆ Synopsis


The Development And Deployment Of Games With A Purpose Beyond Entertainment And With Considerable Connotations With More Serious Aims Is An Exciting Area With Immense Academic But Also Commercial Potential This Potential Presents Both Immediate Opportunities But Also Numerous Significant Challenges To The Interested Parties Involved, As A Result Of The Relatively Recent Emergence And Popularity Of The Medium The Vs Games 2013 Conference Aims To Address This Variety Of Relevant Contemporary Challenges That The Increasingly Cross Disciplinary Communities Involved In Serious Games Are Currently Facing This Will Be Achieved By, Amongst Other Ways, The Comprehensive Dissemination Of Successful Case Studies And Development Practices, The Sharing Of Theories, Conceptual Frameworks And Methodologies And, Finally, The Discussion Of Evaluation Approaches And Their Resulting Studies


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