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Human Interaction, Emerging Technologies and Future Systems V: Proceedings of the 5th International Virtual Conference on Human Interaction and ... (Lecture Notes in Networks and Systems, 319)

✍ Scribed by Tareq Ahram (editor), Redha Taiar (editor)


Publisher
Springer
Year
2021
Tongue
English
Leaves
1330
Category
Library

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✦ Synopsis


This book reports on research and developments in human–technology interaction. A special emphasis is given to human–computer interaction and its implementation for a wide range of purposes such as health care, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation, and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically grounded, but also professionally oriented snapshot of the current state of the field. The book gathers contributions presented at the 5th International Conference on Human Interaction and Emerging Technologies (IHIET 2021, August 27–29, 2021) and the 6th International Conference on Human Interaction and Emerging Technologies: Future Systems (IHIET-FS 2021, October 28–30, 2021), held virtually from France. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design, systems engineering, and management of the next-generation technology and service systems.

✦ Table of Contents


Preface
Contents
Human–Computer Interaction
Human and Machine Trust Considerations, Concerns and Constraints for Lethal Autonomous Weapon Systems (LAWS)
References
A Multimodal Approach for Early Detection of Cognitive Impairment from Tweets
1 Introduction
2 Literature Review
3 Proposed Approach
4 Results and Discussion
5 Conclusion and Future Work
References
A Formal Model of Availability to Reduce Cross-Domain Interruptions
1 Introduction
2 Theoretical Framework
3 Approach
4 Application of the Model
5 Conclusions
References
Progressive Intensity of Human-Technology Teaming
1 Introduction
2 Limits of Human-Technology Bi-polarity Thinking
3 Humans and Technology Still Complementary
4 Progressive Intensity of Human-Technology Teaming
5 Conclusion
References
Cultural Difference of Simplified Facial Expressions for Humanoids
1 Introduction
2 Facial Gestures with the Fewest Numbers
2.1 The Style
2.2 Patterns of Facial Expression Classification
2.3 Facial Expression Patterns Distributed in Mathematical Space
3 A Result of Classification and Spatial Distribution of Facial Expressions
3.1 Face Distribution in a Three-Dimensional Space
3.2 Two Neutral Facial Expressions and Eight Facial Expressions
4 Discussion and Conclusion
References
“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”: Employee Perceptions of Levels, Points and Badges in Corporate Training
1 Introduction
2 Related Work
3 Methods
4 The Gamification Design Flow
5 Results
5.1 Survey Responses
5.2 Interviews
6 Discussion
7 Conclusion and Further Research
References
Escape Rooms: A Formula for Injecting Interaction in Chemistry Classes
1 Introduction
2 Related Works
3 Method
3.1 Participants
3.2 Materials
3.3 Procedure
4 Chemistry Escape Room Design
4.1 General Approach
4.2 The Narrative
4.3 Challenges Construction
4.4 Route Map
4.5 Final Rescue
5 Results and Discussion
6 Conclusions
References
Information Dissemination of COVID-19 by Ministry of Health in Indonesia
1 Introduction
2 Literature Review
2.1 Public Communication of Government
2.2 Social Media on Government
3 Research Method
4 Results and Discussion
4.1 COVID-19 Information Dissemination Activities
4.2 COVID-19 Information Indicators
4.3 The Most Frequently Used Words Tweeted by @KemenkesRI
4.4 Cluster Analysis of @KemenkesRI
5 Conclusion
References
Strengthening Mathematical Skills with M-Learning
1 Introduction
2 Technological Proposal
2.1 Develop Skills Around Whole Number Empowerment
3 Conclusions
References
Understand the Importance of Garments’ Identification and Combination to Blind People
1 Introduction
2 Methodology
2.1 Sample
2.2 Instrument: Survey - Perception of the Importance in Identifying and Combining Clothing for Blind People
3 Results and Analysis
3.1 Participants Characterization
3.2 Identification of the Type of Disability
3.3 Aesthetics and Clothing
3.4 Technology
3.5 Research and Development
4 Final Remarks
References
International Employees’ Perceptions and UX Design Utilization in Online Learning Development
1 Introduction
2 Related Research
3 Research Design
4 Results
5 Discussion
6 Conclusions
References
Iteration of Children with Attention Deficit Disorder, Impulsivity and Hyperactivity, Cognitive Behavioral Therapy, and Artificial Intelligence
1 Introduction
1.1 Concepts
2 Cognitive Behavioral Therapy Steps
References
Pros and Cons of Vaccine Program in Indonesia (Social Media Analysis on Twitter)
1 Introduction
2 Literature Review
2.1 Twitter for Opinion Mining
2.2 The Spread of Opinion on the COVID-19 Period Based on Twitter
3 Method
4 Result and Discussion
4.1 The Opinion Spread on Media Social About Vaccine Program in Indonesia
4.2 Pro and Cons Vaccine Program in Indonesia
5 Conclusion
References
Cyber Risks in Maritime Industry – Case Study of Croatian Seafarers
1 Introduction
2 Cyber Risk Management
3 Results and Discussion of Quantitative Research on the Example of Seafarers Attending Special Education Program
4 Conclusion
References
Social Challenges to Communication in Digital Environment
1 Introduction
2 Protests in Bulgaria
3 Technology and Protests
4 Conclusion
References
Effectiveness of Disaster Mitigation Information by National Disaster Relief Agency in Indonesia
1 Introduction
2 Literature Review
2.1 Social Media Twitter as Public Communication for Disaster Mitigation
2.2 Disaster Mitigation
3 Method
4 Results and Discussion
4.1 Twitter Social Media Activity About Disaster Mitigation
4.2 Effectiveness of Disseminating Disaster Mitigation Information
5 Conclusion
References
Technology for Governance: Comparison of Disaster Information Mitigation of COVID-19 in Jakarta and West Java
1 Introduction
2 Literature Review
2.1 Technology for Government
2.2 Social Media Government and Related Disaster Communication
3 Research Methods
4 Analysis, Finding and Discussion
4.1 Information Topic Intensity on Official Twitter Government
4.2 Domination Information Message on @dinkesJKT and @pikobarjabar
4.3 Comparison Table of Mitigation Information
5 Conclusion, Research Limitations and Recommendations for Further Research
References
Social Media as a Tool for Social Protest Movement Related to Alcohol Investments in Indonesia
1 Introduction
2 Literature Review
2.1 Social Media in Public Policy
2.2 Alcohol Policy
3 Research Method
4 Results and Discussion
4.1 What are the Functions and Links Between Social Media in the Social Protest Movement Regarding Alcohol Investment?
4.2 What Kind of Narratives are Circulating on Social Media About Alcohol Investment?
5 Conclusion
References
Reducing Online Sellers’ Opportunistic Behavior: Designing Information Consistency and Information Relevancy
1 Introduction
2 Literature Review and Hypotheses
3 Methodology
3.1 Data Collection
3.2 Measurement
4 Results
5 Discussion
6 Limitations and Future Study
References
Conceptualizing Opportunities and Challenges Relevant to the Inclusion of Humanoid Service Robots in the Context of COVID-19
1 Introduction
2 Service Robots (SR) and the COVID-19 Pandemic
3 The Anthropomorphism – Opportunities and Challenges
4 The Social Exclusion – Opportunities and Challenges
5 Conclusion
References
Implementing “SIREKAP” Application Based on Election for Improving the Integrity of Election Administrators and Increasing Public Trust
1 Introduction
2 Literature Review
3 Method
4 The References Section
5 Conclusion
References
The Effectiveness of Social Resilience in Indonesia
1 Introduction
2 Literature Review
2.1 Effectiveness of Social Resilience
2.2 Social Media as Socialization
3 Research Methods
4 Results and Discussion
4.1 Accuracy of Program Targets
4.2 Program Monitoring
4.3 Program Socialization
4.4 Achieving Program Goals
5 Conclusion
References
Economic Recovery for Tourism Sector Based on Social Media Data Mining
1 Introduction
2 Literature Review
2.1 Indonesian Tourism During the Covid-19 Pandemic
2.2 Social Media as Tourism Recovery
2.3 Promotion, Price, Facility as Aspects of Tourism Recovery
3 Method
4 Result and Discussion
5 Conclusion
References
SHEEN: Set of Heuristics to Evaluate Mobile Applications that Interact with External Equipment
1 Introduction
2 Methodology
2.1 Exploratory Stage
2.2 Experimental Stage
2.3 Descriptive Stage
2.4 Correlation Stage
2.5 Selection Stage
2.6 Specification Stage
2.7 Validation State
2.8 Refinement Stage
3 Conclusions and Future Work
References
Differential Non-autonomous Representation of the Integrative Activity of a Neural Population by a Bilinear Second-Order Model with Delay
1 Introduction
2 Dictionary of Terms and Problem Statement
3 A Characteristic Feature of the BDR Model
4 The Rayleigh-Ritz Operator Continuity in the Analysis of Solvability of the BDR Problem
5 Conclusion
References
Human–Technology Interaction: The Cognitive Hack in the Automatic Speech Recognition Devices
1 Introduction
2 Psychoacoustic Hiding and Hidden Command
3 Human–Computer Interface Design and the Hidden Affordance in ASR Devices
4 The Cognitive Hack
5 Information Operations in the Digital Voice Community
6 Human Dimensions of Cyber Cognitive Hacks in ASR Devices
7 Cognitive Security in the ASR Digital Voice Community
8 Conclusion
References
Participatory Visual Process Analysis of Manual Assembly Processes to Identify User Requirements for Digital Assistance Systems
1 Introduction
2 Related Work
2.1 Manual Assembly Process
2.2 Digital Assistance System
2.3 Participatory Design in Manufacturing
3 Research Gap and Problem Statement
4 Research Method
5 Results and Validation
6 Discussion
7 Conclusion and Further Work
References
Volume Control Methods to Reduce Audible Discomfort for Watching Videos
1 Introduction
2 Proposed Method
3 Experiment
3.1 Experimental Methods
3.2 Specification of Recording Sounds
3.3 Making of Presentation Sounds
4 Experimental Results
4.1 Hearing Level of Subject
4.2 Evaluation Results of the Music Part
4.3 Evaluation Results of the Junction Part
4.4 Evaluation Results of the Advertisement Part
5 Conclusion
References
Accessibility of Buildings of Historical and Cultural Interest
1 Introduction
2 Architecture as a Division of Citizenship
3 Universal Design as a Paradigm Shift
4 Expansion of Access to Historic Buildings
5 Final Considerations
References
Active Ageing and Public Space. A Sustainable Model to Make Cities More Age-Friendly
1 Introduction
2 Active Ageing and Public Space
3 Elderly Based Public Space Strategies
4 Conclusions
References
Analysis of Fashion Value and Emotion in Digital Environment Based on Analysis of Famous Korean Fashion YouTube Review Data
1 Introduction
2 Value and Emotion of Fashion
3 Research Method
3.1 Research Method
3.2 Data Analysis
3.3 Data Crawling
3.4 Text Mining
4 Conclusion
References
Interface Design for Offline Learning
1 Introduction
2 Literature Review
3 Offline Learning App
3.1 Architecture
3.2 Requirements
4 Evaluation
4.1 Teacher’s App
4.2 Student’s App
5 Conclusions
References
A Selfish Chatbot Still Does not Win in the Ultimatum Game
1 Introduction
2 Experiment
2.1 Participants
2.2 Materials
2.3 Procedure
3 Results
4 Discussion
5 Conclusion
References
Human-Centered Design
The Face of Trust: Using Facial Action Units (AUs) as Indicators of Trust in Automation
1 Introduction
2 Methodology
2.1 Procedure, Design, Apparatus
2.2 Analysis and Results
3 Discussion, Limitations, and Future Work
4 Conclusion
References
The Effect or Non-effect of Virtual Versus Non-virtual Backgrounds in Digital Learning
1 Introduction
2 Related Work
3 Study
4 Analysis
5 Discussion
6 Conclusion
References
Approach to Estimate the Skills of an Operator During Human-Robot Cooperation
1 Introduction
2 Background
3 Skill Estimation Method
3.1 Activity and Skills
3.2 Skill Evaluation
4 Application of the Method to Estimate Skills
5 Discussion
5.1 Application and Reliability of the Method
5.2 Comparison Between Performance and Skill
6 Conclusion
References
Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education
1 Introduction
2 User-Centered Design for Evaluating User Experience in Educational Video Games
2.1 User-Centered Design and User Experience in Video Games for Learning
2.2 Selecting the UX Concepts for APOGEE Game Experience
3 APOGEE Software Platform for Educational Video Games
4 Discussion
5 Conclusion
References
The Contribution of Online Platforms to Alternative Socialization Opportunities of Architecture Students
1 Introduction
2 Socialization in Architecture Education
3 Online Platforms as New Socializing Environments
4 Survey on Students’ Online Socialization Preferences
4.1 Structure of the Survey
4.2 Results and Outcomes
5 Conclusion
References
May I Show You the Route? Developing a Service Robot Application in a Library Using Design Science Research
1 Introduction
2 Awareness of the Problem
3 Solution Suggestion
4 Development
4.1 Overall Interaction Behaviors
4.2 Use Case 1: Giving Direction to a Desired Subject Area/Book
4.3 Use Case 2: Providing Recommendations for an Event/Book
5 Evaluation
5.1 Design of the Usability Study
5.2 Results of Task 1
5.3 Results of Task 2
5.4 Results of Task 3
5.5 Overall Perception of the Robot Application and Long-Term Use of the Robot
5.6 Questionnaire Analysis for User Acceptance
6 Discussion and Conclusion
References
Adaptive Fashion: Knitwear Project for People with Special Needs
1 Introduction
2 A “New Fashion”
2.1 Historical Background
2.2 Adaptive Fashion in the High-End Fashion Market
3 “Disability”: Evolution, Analysis and Measurements
3.1 Evolution of the Concept of Disability
3.2 Anthropometry and Analysis of the Disabled Body
4 “Adaptive Clothing”: From the Fiber to the Design Process
5 Milan on “Fashion Wheels”
References
Communication Needs Among Business Building Stakeholders
1 Introduction
2 Methods
3 Results
4 Discussion
5 Conclusions
References
Reduction of Electrotactile Perception Threshold Using Background Thermal Stimulation
1 Introduction
2 Experimental Design and Methodology
2.1 Experimental Setup
2.2 Experimental Protocol
3 Results
4 Discussions
5 Conclusion and Future Work
References
Physiological Based Adaptive Automation Triggers in Varying Traffic Density
1 Introduction
2 Methodology
3 Analysis and Results
3.1 Conflict Detection Rate vs. Traffic Density
3.2 Global Visual Physiological Measures
3.3 Successive Comparisons on Target
4 Discussion
5 Conclusion
References
Data Collection Using Virtual Reality: Contributions of Human-Centered Design for Research Practices
1 Introduction
2 Human-Centered Design and Experience Design
3 Virtual Reality
4 Case: Data Collection Research in VR Environment
4.1 Data Collection Description
4.2 Research Practices in Data Collection
4.3 Participant’s Journey
5 Discussion
6 Final Considerations
References
The Effects of eHMI Failures on Elderly Participants’ Assessment of Automated Vehicle Communication Signals
1 Introduction
2 Method
2.1 Research Design
2.2 Material
2.3 Instruction and Procedure
2.4 Participants
3 Results
3.1 Trust
3.2 Feeling of Safety
4 Discussion
References
Unearthing Air Traffic Control Officer Strategies from Simulated Air Traffic Data
1 Introduction
2 Materials Used
2.1 Data Samples
2.2 Experimental Setup
2.3 Experimental Design
2.4 Method
2.5 Extraction Stage
2.6 Event Log Generation Stage
2.7 Strategy Discovery Stage
2.8 Strategy Analysis and Verification Stage
3 Results and Discussion
4 Conclusion
References
Environmental and Ergonomic Considerations for Augmented Reality User Experiences in Vehicle Diagnostics Tools
1 Introduction
2 Method
3 Observations
3.1 Lighting
3.2 Noise
3.3 Dexterity
3.4 Spatial Constraints
3.5 Screen Interactions
3.6 Accessibility
3.7 Head Mounted Displays
4 Conclusion
References
Development of a Holistic Care Platform - A User-Centered Approach
1 Introduction
2 Method
2.1 User-Centered Approach
2.2 Competitor Analysis
2.3 Qualitative Expert Interviews
3 Results
4 Resume
References
Effects of Signal Latency on Human Performance in Teleoperations
1 Introduction
2 Background
2.1 Signal Latency in Teleoperations
2.2 Effects of Signal Latency on Task and Human Performance
2.3 Strategies to Mitigate Signal Latency
3 A Human-Centered Approach to the Problem
4 Planning an Empirical Study
5 Conclusions
References
Website Aesthetics and Functional User States as Factors of Web Usability
1 Introduction
2 Inter-relating Web Aesthetics, Task Nature, and the Resulting User States
2.1 Inter-relations Between the ‘Contextual Fidelity’ Factors
2.2 User States and Their Dynamics During Task Completion
2.3 Web Aesthetics and its Quantitative Measurement
3 Method
3.1 The Research Hypotheses
3.2 Measures and Instruments
3.3 Experimental Design and Procedures
3.4 Experimental Tasks
4 Results
4.1 Intellectual Lability
4.2 Emotional State
5 Conclusion
References
Lean Manufacturing Model of Production Management Make to Order Based on QRM to Reduce Order Delivery Times in Metal-Mechanical SMEs
1 Introduction
2 Estate of the Art
2.1 Production Management Model of Metalworking SMEs
2.2 Lean Manufacturing
2.3 Rapid Response Manufacturing (QRM)
2.4 Lean-Rapid Response Manufacturing (QRM)
3 Input
3.1 Proposed Model
3.2 Model Detail
3.3 Proposed Process
3.4 Model Indicators
4 Validation
4.1 Case Study
4.2 Initial Diagnosis
4.3 Validation Design
5 Conclusions
References
Lean Maintenance Management Model, Based on TPM and 5S to Increase the Availability of Machines in the Plastics Industry
1 Introduction
2 Estate of the Art
2.1 Maintenance Management Models in Plastics Industries
2.2 Planned Maintenance for the Plastics Industry
3 Input
3.1 Maintenance Management
3.2 Implementation of Maintenance Management in the Industry
4 Validation
5 Conclusions
References
GemForest: A User-Friendly Generative Design System for Customization in Jewelry Industry
1 Introduction
2 Related Work
3 Design Process
4 GemForest System
5 Results
6 Conclusions
References
What Can Linguistics Do to Technology Design?
1 Introduction
2 Language, Thought and Design
3 Individuals and Teams in Design Processes
4 Points of Interaction
5 Language and Mental Contents
References
User-Centered Design – Evolution of an Interdisciplinary Process Approach Utilizing Empirical Research Methods
1 Introduction
2 Methods
3 Results
4 Discussion
5 Conclusion
References
The Impacts of Covid-19 Pandemic on Online Exam Cheating: A Test of Covid-19 Theoretical Framework
1 Introduction
2 Literature Review and Hypo-Theses Development
2.1 Covid-19, Stress, and Anxiety
2.2 Stress, Anxiety, and Exam Cheating
3 Methodology
3.1 The Study Sample and Data Collection
3.2 Hypotheses Test
4 Findings
5 Discussion
6 Conclusions
7 Research Limitations
References
Application of Augmented Reality Technology for Age-Friendly Travel
1 Introduction
1.1 Social Background
1.2 Research Significance
2 Augmented Reality Technology
2.1 AR Technical Principle
2.2 AR in Smart Travel Navigation
3 User Research
3.1 Physiological Characteristics
3.2 Phychological Characteristics
3.3 Overview of Daily Travel
3.4 Urban Elderly Travel Experience Insights
4 Design Results
4.1 Design Principles
4.2 System Architecture Design
4.3 Product Design
5 Conclusion
References
Research Approach for Predicting Body Postures and Musculoskeletal Stress Due to Disruptive Design Changes on Power Tools
1 Introduction
2 Suitability and Limitations of Current Simulation Approaches
3 Research Approach
4 Discussion and Conclusion
References
Hofstede’s Cultural Dimensions Theory: Can Researchers Add More Cultural Dimensions?
1 Introduction
2 Reviewing Literature and Developing Hypotheses
3 Tribalism and Corruption
4 Methods
4.1 Method of Data Collection
4.2 The Dependent Variable
4.3 The Independent Variable
4.4 The Control Variables
4.5 Hypotheses Testing
5 Results
6 TRI Denotes Tribalism
6.1 Discussion
7 Conclusions
References
The World’s First ‘Pop-Up’ Urban Airport: A User-Centred Design Approach to Understand the Customer Journey
1 Introduction
1.1 What is an Urban Airport?
1.2 Why a User-Centred Approach is Necessary to Improve the Usability and Efficiency of Urban Airports?
1.3 How Can a User-Centred Approach Inform the Design of Urban Airport?
1.4 What are Personas and Storyboards?
1.5 Aim of the Study and Research Question
2 Method
3 Results
4 Discussion
5 Conclusion
References
The Relative Importance of Social Cues in Immersive Mediated Communication
1 Introduction
2 Social Cues and Social Presence
3 Verbal Cues
3.1 Paralinguistic Cues
3.2 Linguistic Cues
4 Nonverbal Cues
4.1 Body Language
4.2 Eye Movements
4.3 Facial Expressions
5 Other Cues
5.1 Proxemic Cues
6 Ranking of Relevance
7 Further Research
8 Conclusion
References
Impact of Weather and Pollution on COPD-Related Hospitalizations, Readmissions, and Emergency Visits by Integrating Claims and Environmental Data to Build Human-Centered Decision Tools
1 Introduction
2 Study Design
2.1 Predictive Models for COPD Populations Across FL, PA, and NY
3 Model Comparisons
4 Conclusion
5 Future Studies
References
Digital Model Construction of Sports Technology from an Animated Perspective: Taking Basketball Techniques as an Example
1 Introduction
2 Method
3 Necessity
4 Value and Significance
5 Preliminary Exploration of Animation Model
6 Discussion
References
Mapping Risks and Requirements for Truck Platooning: A Human-Centred Approach
1 Introduction
2 The Freight Transport and Truck Drivers
3 The Risks and Limits of the Technology
4 The Needs for Human System Integration
5 Final Remarks
References
Are You Anxious? It’s All About Tolerance of Ambiguity - The Influence of Different Tolerance of Ambiguity on Second Language Learners
1 Introduction
2 Method
2.1 Interviewing
2.2 Questionnaire Survey
3 Conclusion
4 Discussion
References
The “Pandemic Effect” on e-Commerce
1 Introduction
2 Theoretical Background and Hypotheses Development
2.1 Perceived Threat
2.2 Relative Attractiveness
2.3 Search Costs
3 Methodology
4 Results
4.1 Exploratory Interviews
4.2 Online Questionnaire
5 Discussion
6 Conclusions
References
Emerging Technologies and Applications
Digital Transformation Affecting Human Resource Activities: A Mixed-Methods Approach
1 Introduction
2 Digital Transformation of HRM
3 Empirical Data from 27 DAX Corporations
4 Conclusion
References
Clustering of Drivers’ State Before Takeover Situations Based on Physiological Features Using Unsupervised Machine Learning
1 Introduction
2 Related Work
2.1 Psychophysiological Data Clustering
3 Methodology
3.1 Data Collection
3.2 Physiological Features
3.3 Machine Learning
4 Results
5 Conclusion
References
Between 3D Models and 3D Printers. Human- and AI-Based Methods Used in Additive Manufacturing Suitability Evaluations
1 Introduction
1.1 Additive Manufacturing (AM) as a Cyber-Physical System (CPS)
1.2 Introduction to AM Implementation Processes
2 State of the Art
2.1 Design for Additive Manufacturing (DfAM) Guidelines and Tools
2.2 Systematic Selection Processes
2.3 AI-Enabled Tools and Methods
2.4 Value Clusters
3 Proposed Set of Requirements for an AM Evaluation Method Catalogue
References
A Human-Human Interaction-Driven Framework to Address Societal Issues
1 Introduction
2 Proposed Work
3 Results and Discussions
4 Results and Discussions
References
Who Are the Stakeholders of Drone Use? Roles, Benefits, Risk Perceptions, and Solutions
1 Introduction
2 Method
3 Findings
3.1 Stakeholder Identification Framework
3.2 Stakeholder Benefits Assessment
3.3 Stakeholder Risk Perceptions, Challenges, Concerns
3.4 Position Analysis and Mitigation Solutions
4 Outlook
References
Google Trends to Investigate the Degree of Global Interest Related to Indoor Location Detection
1 Introduction
2 Proposed Work
3 Results and Discussions
4 Conclusion and Future Work
References
Production Management Model Based on Lean Manufacturing and SLP to Increase Efficiency in the Tapestry Manufacturing Process in Lima Manufacturing SMEs
1 Introduction
2 State of Art
2.1 Production Management Based on Lean Manufacturing in SMEs
2.2 Production Management Model Based on Lean Manufacturing and SLP in SMEs
3 Input
3.1 General Contribution
3.2 Detail Contribution
4 Indicators
5 Validation
5.1 Case Study: General Data of the Company
5.2 Initial Diagnosis
5.3 Execution
5.4 Validation Method
5.5 Economic Evaluation
6 Conclusions
References
Can the Inter Planetary File System Become an Alternative to Centralized Architectures?
1 Introduction
2 Related Work
3 Testbed
3.1 2-node and 5-node Small Files Testbeds (A and B)
3.2 2-node and 5-node Large Files Testbeds (C and D)
4 Results
4.1 2-node and 5-node Small Files Testbeds (A and B)
4.2 2-node and 5-node Large Files Testbeds (A and B)
5 Conclusion
References
Can Artificial Intelligence Be Held Responsible?
1 Introduction
2 Cooperative Vehicles as the Complex Tightly Coupled System
3 What is Vehicle Grouping and Tasking?
4 Is There AI Responsibility or Accountability?
References
Model for Optimization of Spaces Through the Redistribution of Warehouse and Application of Lean Logistics to Reduce Service Times Within an Air Cargo Company
1 Introduction
2 State of the Art
2.1 Space Management
2.2 Lean Logistics
3 Input
3.1 Proposed Model
4 Validation
4.1 Validation Scenario
4.2 Design Validation
5 Discussion
6 Conclusions
References
Smart Controller for Solar Thermal Systems
1 Introduction
2 Smart Solar Thermal Controller
3 Web Platform
3.1 Architecture
3.2 Database
3.3 User Interface
4 Conclusion
References
Calculation of the Probability of Landslides Caused by Precipitation Applying the Janbu and MonteCarlo Method in Skarn-Type Mineral Deposits
1 Introduction
2 State of Art
2.1 Landslide Analysis with MonteCarlo
2.2 Union of the Probabilistic Method with the Limit Equilibrium Method
2.3 Probability of Landslide Calculated with MonteCarlo and Janbu
3 Input
3.1 General Contribution
3.2 Detail Contribution
3.3 Indicators
4 Validation
4.1 Validation Scenario
4.2 Previous Studies
4.3 Validation Design
5 Discussion
6 Results
7 Conclusions
References
Human-Machine Cooperation and Optimizing Strategies for Cyberspace OSINT Analysis
1 Introduction
2 Backgrounds of Cyberspace OSINT Research
2.1 OSINT Used as Cyberspace Model
2.2 OSINT Used as Value Carrier
2.3 OSINT Used as Knowledge Engineering
3 Human-Machine Teaming Models in OSINT Research
3.1 Spatial Model for Threat Introducing Elements
3.2 Temporal Model for Attacker-Defender Timing Characterization
3.3 Layered Model for Categorizing Semantic Granularity
4 Optimizing Strategies of Teaming OSINT Research
4.1 The Four-Quadrant View
5 Conclusion
References
Modern WebQuest Models: Applications in Education
1 Introduction
2 Methods
3 Results and Discussion
4 Conclusion
References
COVID-19 Pandemic as an Impetus for Development of 5G Networks in Bulgaria: A Case Study
1 Introduction
2 Research Design
3 Results
3.1 Telecommunications and 5G in the European Union During Pandemic
3.2 5G in Bulgaria
4 Conclusion and Discussion
References
Lean Manufacturing Model for Production Management Under Design Thinking Approach to Increase Productivity of Musical Instrument SMEs
1 Introduction
2 State of the Art
2.1 Lean Manufacturing in Production Management Models at SMEs
2.2 Design Thinking for the Production Management Model in SMEs
3 Contribution
3.1 Base Proposed Model
3.2 Proposed Structured Model
3.3 Indicators
4 Validation
4.1 Case Study Description
4.2 Current Situation
4.3 Validation Through Risk Simulator
5 Results
6 Conclusions
References
Production Management Method Based on Agile Approach and Lean Manufacturing Tools to Increase Production Levels in Peruvian Metalworking MSMEs
1 Introduction
2 State of the Art
2.1 Current Production Management in MSMEs
2.2 Lean Manufacturing for the Production Management of MSMEs
2.3 Agile and Lean Methodologies for Production Management in MSMEs
3 Contribution
3.1 Proposed Model
3.2 Process
3.3 Indicators
4 Validation
4.1 Simulation
4.2 Three Scenarios
5 Conclusions
References
Education in a Swipe: A User-Experience Framework for Designing Social Network Stories for Engineering Education
1 Introduction
2 Methodology
2.1 Setup
2.2 Delivery
2.3 Closure
3 Case of Study
4 Analysis of Results
5 Conclusions and Discussion
References
Lean Green Production Management Model Under a Circular Economy Approach for Reducing Variable Costs at a Small Plastics Business
1 Introduction
2 State of the Art
2.1 Production Management Model for Small and Medium Plastic Businesses
2.2 Lean Green, Circular Economy, Production Management Model for Small and Medium-Sized Businesses
3 Contribution
3.1 Rationale
3.2 Proposed Model
3.3 Proposed Method
3.4 Indicators
4 Validation
4.1 Description of Case Study
4.2 Initial Discussion
4.3 Results Analysis
5 Conclusions
References
Compressive Stress Analysis in an Underground Mining Geomechanical Model with Long Holes for Stability in Advance Work through Uniaxial Compression Tests
1 Introduction
2 State of the Art
2.1 Geomechanical Factors Identification Model in Mining Operations
2.2 Compression Tests in the Study of Geomechanical Factors
2.3 Direct Traction Tests Applied to the Investigation of Geomechanical Factors
3 Input
3.1 Proposed Model
3.2 Model Components
3.3 Proposed Method
3.4 Indicators
4 Validation
5 Results
6 Conclusions
References
Comparison of Auto-Encoder Training Algorithms
1 Introduction
2 Network Architecture and Datasets
2.1 RBM Pre-training
2.2 Training of RBMs
3 Methods
4 Results
5 Conclusion
References
Educational Program for the Development of Digital Competencies of Teachers of Social Sciences in Secondary Vocational Education
1 Introduction
2 Conception of the Educational Program
3 The Process of Creating an Educational Program
4 Characteristics of the Educational Program
5 Conclusion
References
Using Neural Network for Predicting the Load of Conveyor Systems
1 Introduction
1.1 Figures
1.2 Simulation
1.3 Generating the Number Input Packages
1.4 Generating the Number of Output Packages
1.5 Parameters
2 Methods
2.1 Simulation
2.2 Neural Network
3 Results
4 Conclusion
References
BPM Model of Design Management Under a Design Thinking Approach to Implement New Products in Textile SMEs
1 Introduction
2 Estate of the Art
2.1 Management Models
2.2 Business Process Management Based on Management Models
2.3 Design Thinking Based on Management Models
3 Input
3.1 General
3.2 Detail
3.3 Indicators
4 Validation
4.1 Validation Scenario
4.2 Initial Diagnostic
4.3 Validation Design
5 Conclusions
References
Speaker Identification Method Using Bone Conduction and Throat Microphones
1 Introduction
2 Proposed Method
3 Experimental Methods
3.1 Overview of Identification Experiment
3.2 Speech Data
3.3 Experimental Conditions
4 Experimental Results and Considerations
4.1 Identification Results
4.2 Considerations
5 Conclusion
References
Inventory Optimization Model Applying the FIFO Method and the PHVA Methodology to Improve the Stock Levels of Olive Products in SMEs of the Agro-Industrial Sector in Peru
1 Introduction
2 Literature Review
2.1 Inventory Management Model in Agroindustries
2.2 FIFO Method with Inventory Models in Agroindustries
2.3 PHVA Method with Inventories in Agroindustries
2.4 PHVA Method with the FIFO Method with Inventories in Agro-Industries
3 Input
4 Validation
4.1 Scenarios and Results
4.2 Analysis of Results
5 Conclusion
References
Augmented, Virtual and Mixed Reality Simulation
Human Factors Evaluation of Shared Real and Virtual Environments
1 Introduction
2 Team Awareness in a Real and Virtual Environment
2.1 Measurement Methodologies
3 Discussion
4 Conclusion
References
TACTILE – A Mixed Reality-Based System for Cognitive and Physical Training
1 Introduction
2 Technical Overview
2.1 Board Games
2.2 Individual Trainings
3 Design and Development Methodology
3.1 Board Games
3.2 Physical Exercises
4 Results
4.1 Test Sequence During the Workshop
4.2 Observation Results
4.3 UEQ-S
5 Summary and Outlook
References
Autonomous Language Learning with Augmented Reality – An Individual Case Study
1 Introduction
2 Related Work/Background
3 Methods
3.1 Used Groundwork
3.2 Further Development of the Open Source Application “ARTranslate”
3.3 Study Design
3.4 Study Conduction
4 Results
5 Discussion
6 Future Work, Conclusion
References
Testing UX Performance and Reception by Combining Emulated Android GUI with Virtual Reality Prototyping
1 Introduction
2 Technical Implementation
2.1 Android Emulation
2.2 iVR Impementation
2.3 iVR Set-Up
3 Experimental Procedure
4 Results
5 Discussion
References
Influence of Input Devices on VR Sickness: Effect of Subtle Stimulation of the Sense of Balance on the Sensory Discrepancy
1 Introduction
2 Virtual Environment Methods
2.1 Measurement System and Response Time
2.2 Hardware
2.3 Questionnaires
2.4 Acquisition of Participants
2.5 Experimental Procedure
2.6 Data Calculations
3 Results
4 Discussion
References
Adaptation of a Gaze-Aware Security Surveillance Support Tool for Augmented Reality
1 Introduction
2 The Scantracker Solution
2.1 Oculometer-Based Integrations
2.2 AR-Based Integration
3 Empirical Evaluation of the Tool Validity
3.1 Method
3.2 Results
4 Discussion
References
Learning in Immersive Virtual Reality: How Does the 4E Cognition Approach Fit in Virtual Didactic Settings?
1 Introduction
2 Methods
2.1 Literature Review
2.2 Fitting of 4E Cognition Dimensions
3 Results
3.1 Success Factors
3.2 Challenges
3.3 Fit of 4E Cognition Approach
4 Discussion
References
Methodology for the Development of Computer Applications with Augmented Reality in the Tourism Sector
1 Introduction
2 Materials and Methods
3 Related Works
3.1 Methodologies for Development
3.2 Assistive Technologies
4 Results
4.1 Mixed Methodology Prototype for the Development of Computer Applications
4.2 The General Algorithm of Methodology
5 Discussion
6 Conclusion
References
Modeling and Analysis of Critical Success Factors in the Implementation of Second Life in Virtual Classrooms for Teaching in Education Using Fuzzy Cognitive Maps
1 Introduction
2 Background
2.1 Fuzzy Cognitive Maps - Components
2.2 Virtual Worlds
2.3 Second Life
3 Materials and Methods
3.1 Case Study
3.2 Construction of the MCD
4 Results
4.1 Evaluation Criteria
4.2 Obtaining the FCM
4.3 Evaluation
5 Conclusion
References
Machine Learning and Digital Twin for Production Line Simulation: A Real Use Case
1 Introduction
2 Previous Works
3 System Design and Development
3.1 The Physical Production Line
3.2 The System Architecture
3.3 Digital Twin Development
3.4 Object Detection Through Real-Time CNN
4 System Evaluation
5 Conclusions and Future Works
References
Human-Robot-Interaction via AR: First Steps of Building a Human-Robot Interface on a Microsoft HoloLens
1 Introduction
1.1 Augmented Reality (AR)
2 Laboratory Equipmet
2.1 Industrial Robot
2.2 HoloLens
2.3 Workbench
2.4 Communication Between the Robot and the HoloLens
3 AR Human Machine Interface and Industry Robot
4 Outlook and Discussion
References
Human-Machine Interaction: Controlling of a Factory with an Augmented Reality Device
1 Introduction
2 Augmented Reality Utilization Concept of the Model Factory
2.1 The Cursor
2.2 The User Interfaces of the Modules
2.3 Control Panel
2.4 Dashboard
3 Outlook
References
Digital Filters: A New Way to E-Wear Jewellery
1 Introduction
2 Directions Traced by Digital Technologies (VP e AR)
3 Applied Research: A Digital Tailor for Intangible Jewellery
3.1 Workshop’s Design Aims
3.2 Methodology
3.3 Workshop’s Delivery Instructions
3.4 Output
4 Conclusion
References
Design of a HVAC System Based on Confluents Jets Applied in Office Spaces
1 Introduction
2 Models and Materials
3 Results and Discussion
4 Conclusions
References
Artificial Intelligence and Computing
Design and Study of Energy and Comfort in an Office Space Using a Coupling of Human and CFD Numerical Software
1 Introduction
2 Materials and Methods
2.1 Numerical Model
2.2 Numerical Methodology
3 Results and Discussion
3.1 Environmental Variables
3.2 Air Distribution Index
4 Conclusions
References
Detecting a Coronavirus Through Breathing Using 3D Modeling and Artificial Intelligence
1 Introduction
2 Related Research
2.1 Deep Learning on 3D Shapes
2.2 AI Microscopy
2.3 Nanotechnology
3 Detecting COVID-19 Through Breathing
4 Conclusion
References
Benchmarking Neural Networks Activation Functions for Cancer Detection
1 Introduction
2 Materials and Methods
2.1 Materials
2.2 Methods
3 Results
3.1 Benchmarking Phases in Activation Functions
3.2 Quantitative/Qualitative Comparison of Activation Functions
3.3 Prototype Neural Network Algorithm with Activation Function to Detect Cancer
4 Discussion
5 Future Work and Conclusions
References
A Framework for Modeling Critical Success Factors in the Selection of Machine Learning Algorithms for Breast Cancer Recognition
1 Introduction
2 Preliminaries
2.1 Machine Learning for Bosom Cancer Detection
2.2 Fuzzy Mental Maps for Modeling Critical Success Factors
3 Material and Methods
4 Case Study
5 Conclusions
References
Geostatistical Method Used in Quarry-Type Exploitation Based on Gaussian Simulation to Reduce the Uncertainty of Hydrogeological Values in Surface Mining in Peru
1 Introduction
2 Estate of the Art
2.1 Geostatistical Method in Surface Mine
2.2 Gaussian Simulation Model Using Geostatistical Method in Surface Mining
2.3 Quarry Type Exploitation Using Geostatistical Method in Surface Mining
3 Input
3.1 Proposed Method
3.2 Components of the Method
3.3 Indicators
4 Validation
4.1 Verification of the Hydrogeological Data of the Quarry and Adapt Them to the Gaussian Values Method
4.2 Identification of Outliers and Acceptable Statistical Results for the Hydrogeological Model
4.3 Development of the Gaussian Simulation Technique with the Gaussian Algorithm
4.4 Segregation of Outliers that Generate Uncertainty in the Development of the Hydrogeological Model of the Quarry
4.5 Proposal of Improvement Guidelines in the Hydrogeological Model of the Quarry
5 Conclusions
References
A Machine Learning Model Comparison and Selection Framework for Software Defect Prediction Using VIKOR
1 Introduction
2 Preliminaries
2.1 Machine Learning (ML) Models
2.2 Performance Evaluation Metrics
3 MCDM Method: VIKOR
4 Empirical Case Study
4.1 Results
5 Conclusion and Future Work
References
Predictive Model Influenced by External Factors to Reduce Uncertainty in the Budget Forecast of a Gold Mining Company
1 Introduction
2 Estate of the Art
2.1 Predictive Models in Gold Mining
2.2 Budgeting in Mining
3 Input
4 Validation
5 Conclusions
References
Creative Packaging Design for Products
1 Introduction
2 Methods and Materials
2.1 Design Thinking
2.2 Participatory Design
3 Proposed Model
4 Conclusions
References
Playful Environment as an Aid to the Treatment of ADHD in Times of Pandemic
1 Introduction
1.1 Attention Deficit, Impulsivity, and Hyperactivity Disorder
1.2 Pandemic
1.3 Treatment
1.4 Playful Environment
2 Proposal
References
Electricity Consumption Forecasting in Iraq with Artificial Neural Network
1 Introduction
2 Method
2.1 Time Series
2.2 Neural Network
2.3 Evaluative Criteria
3 Result and Decision
4 Conclusion
References
Wearable Technologies and Affective Computing
Effective Selection Method of Microphones for Conversation Assistance in Noisy Environment
1 Introduction
1.1 Proposed Method
2 Evaluation Data Conditions
2.1 Recording Apparatus
2.2 Audio Source Data
2.3 Recording Method
3 Subjective Evaluation
3.1 Results of 60 dB (Noise Level)
3.2 Results of 70 dB (Noise Level)
3.3 Results of 80 dB (Noise Level)
3.4 Results in Each Microphone
4 Conclusion
References
Determination of the Stressed State of a Person by the Method of Pupillography
1 Introduction
2 Experimental Methods and Techniques
3 Results
4 Main Conclusions
References
Examination of Balance Adjustment Method Between Voice and BGM in TV Viewing
1 Introduction
2 Proposed Method
2.1 Speech Enhancement Using Spleeter
2.2 Spleeter
3 Experimental Conditions
3.1 Simulation Data
3.2 Evaluation Method
4 Experimental Results
5 Consideration
6 Conclusion
References
Low-Cost Portable System to Support People with Visual Disabilities
1 Introduction
1.1 Object Detection
1.2 OCR
2 Methodology
2.1 Dataset
2.2 Training
2.3 Validation
3 Proposed System
4 Results
5 Conclusions
References
Research Progress in 3D Modeling of Female Breast
1 Introduction
2 Research on 3D Human Modeling
3 Research on 3D Breast Modeling
3.1 Surface Modeling
3.2 Graphic Modeling
3.3 Finite Element Modeling
4 Research on 3D Modeling of Female Breasts in Virtual Fitting
4.1 Virtual Fitting Introduction
4.2 Research on Female Chest Modeling in Virtual Fitting
5 Conclusion
References
Analysis of Secondary Education Services During the COVID-19 Pandemic
1 Introduction
2 Literature Review
2.1 The Benefits of Social Media in Education During the COVID-19 Pandemic
2.2 The Role of Social Media in Informing Students
3 Research Method
4 Results and Discussion
4.1 Online Learning as a Solution During the COVID-19
5 Conclusion
References
The Effects of Sound Interference on Soldiers Cognitive Performance, Workload Assessment and Emotional Responses
1 Introduction
2 Method
2.1 Subjects and Materials
2.2 Procedure and Data-Analysis
3 Results
4 Discussion
References
Healthcare and Medical Applications
The Influence of Atmospheric Particulate on the Second Wave of CoViD-19 Pandemic in Emilia-Romagna (Italy): Some Empirical Findings
1 Introduction
2 Methodology and Results
3 Conclusions
References
Preliminary Comparison of Assessment Methods for the Trunk Flexion-Extension Movement in the Lumbar Vertebrae Instability Patient
1 Introduction
2 Materials and Methods
3 Results
4 Discussion
5 Conclusions
References
Influence of Technology and Quality Management on Nurses Working on Hemodialysis
1 Introduction
2 Theoretical Framing
3 Research Method
3.1 Results and Discussion
4 Conclusion
References
Machine Learning Algorithm Selection for a Clinical Decision Support System Based on a Multicriteria Method
1 Introduction
2 Materials and Methods
2.1 Materials
2.2 Methods
3 Results
3.1 Prototype Architecture for Medical Data Collection and Processing
3.2 Use Case: Training and Testing of GLM, SVM, and ANN Algorithms
3.3 Selection of an Algorithm for Clinical Decision
4 Discussion
5 Conclusions and Future Work
References
Healthcare System Sustainability by Application of Advanced Technologies in Telemedicine and eHealth
1 Introduction
2 Vision for Sustainable Healthcare System by Applying Application of Advanced Technologies in Telemedicine and eHealth
2.1 Social Care
2.2 Conventional Medicine
2.3 Ergonomics and Human Factors in Healthcare
2.4 Application of ICT in Telemedicine
2.5 Digital Currency for Payment
2.6 Specialized Software for Monitoring and Ensuring Environmental FriendlinessSpecialized Software for Monitoring and Ensuring Environmental Friendliness
2.7 Application of AI for Healthcare Needs
3 Conclusion
References
Scaling the Magnetic Resonance Imaging Through Design Research
1 Introduction
1.1 Scaling as a Design Process
1.2 AMRI-SCANNER Research Platform
2 Research Through Design
2.1 Point-Of-Care Diagnostics
2.2 Mobile Application Areas
3 Discussion
3.1 Involvement of Different Stakeholders
3.2 Imaging Process
4 Conclusion
References
Social Distancing Experiment Based on UWB Monitoring System
1 Introduction
2 System Overview
2.1 Tags
2.2 Gateway
3 The Experiment
3.1 Day 1: No Feedback
3.2 Day 2: It is an Experiment Due to SARS-CoV-2
3.3 Day 3: Look How You are Behaving
3.4 Day 4. A Personal Feedback
4 Experimental Results
5 Conclusion
References
Tools for Occupational Diseases Control in the Artisan Figures of Marzipan
1 Introduction
2 Methods
3 Results
4 Conclusions
References
Comparing the Efficacy of a Video and Virtual Reality Intervention to Mitigate Surgical Pain and Anxiety
1 Introduction
2 Methods
2.1 Participants and Apparatus
2.2 Study Design
3 Results
4 Conclusions and Discussions
References
Posture Determination of Wheelchair Caregivers Using Acceleration and Gyro Sensors
1 Introduction
2 Proposed Method
2.1 Posture Assessment System
2.2 Sensing Part (Data Collection Section)
2.3 Wearing of Sensor
3 Experimental Methods
3.1 Setting up a Walk Test
3.2 Method for Determining and Evaluating Threshold Values
4 Experimental Results
5 Conclusion
References
Mastication Detection Method by Chin Movement Using Image Processing
1 Introduction
2 Proposed Method
3 Experimental Method
4 Experimental Results
5 Conclusion
References
Motor Imagery Training Improves Reaction Time in Mouse Aiming Task
1 Introduction
2 Methods
3 Results
4 Discussion
5 Conclusion
References
Production Management Model for the Evaluation of Operator's Posture-Base Measurement and to Redesign Work Area to Improve Labor Productivity in a Manufacturing SME
1 Introduction
2 Estate of the Art
2.1 The Posture-Base Dimension in a Production Model in the Manufacturing Sector
2.2 The Redesign of the Area in Production Management Models of the Manufacturing Sector
2.3 The Posture-Base Dimension and Plant Redistribution in a Production Management Model in the Manufacturing Sector
3 Contribution
3.1 Proposed Model
4 Design Validation
4.1 Initial Diagnostic
4.2 Start up
4.3 Model Detail
4.4 Comparison and Analysis of Results
5 Conclusions
References
Mathematical Model for Assessing a Single Autonomic Nervous System Index in Express Diagnostics of Thyroid Function
1 Introduction
1.1 Purpose
2 Materials and Methods
3 Results
4 Conclusion
References
Social Inclusion in an Aging World: Envisioning Elderly-Friendly Digital Interfaces
1 Introduction
2 Design Process
2.1 Case Study 1: Space Genius
2.2 Case Study 2: Medal War of Honor
3 Discussion
4 Conclusion
References
Patient-Specific Modelling for Preoperative Estimation of Hip Mechanics for Improved Planning of Total Hip Endoprosthesis Using Multibody Simulations
1 Introduction
2 Material and Methods
2.1 Subject
2.2 MRI Acquisition
2.3 Data Processing for Musculoskeletal Geometries and Properties
2.4 Determination of the Maximum Isometric Force
2.5 Scaling of the MSM
2.6 Multibody Simulation in OpenSim
3 Results
4 Discussion
5 Conclusion
References
Application of the Human Thermo-Physiology in the Assessment of Comfort Conditions in Hybrid Buildings
1 Introduction
2 Models and Materials
3 Results and Discussion
4 Conclusions
References
Robotic Systems on the Frontline Against the Pandemic
1 Introduction
2 Prevention – Sterilization/Disinfection Robots
3 Screening and Diagnosis Robots
4 Telemedicine and Nursing Robots
5 Conclusions
References
Effects of 3D-Printed Changeable Midsole Design in Functional Footwear
1 Introduction
2 Methodology
3 Result and Discussion
3.1 Groups Mean Comparison
4 Conclusion
References
Human-Technology and Future of Work
Proactive Competence Management for Employees: A Bottom-Up Process Model for Developing Target Competence Profiles Based on the Employees’ Tasks
1 Introduction
2 Structural Design of the Process Model
3 Instruments of the Process Model (Lower Model Level)
3.1 Task Scenario Analysis
3.2 Target Competence Profile of a Group of Employees
3.3 Translation Matrix
4 Steps of the Process Model (Upper Model Level)
5 Conclusion
References
Survival of Fittest: Open Innovation and Product Development Linkages
1 Introduction
2 Research Background
3 Research Framework and Hypotheses
4 Methods
5 Analysis and Findings
6 Discussion and Conclusion
References
Latency in Cyber-Physical Systems: The Role of Visual Feedback Delays on Manual Skill Learning
1 Introduction
2 Experiment 1
2.1 Methods
2.2 Results and Discussion
3 Experiment 2
3.1 Methods
3.2 Results and Discussion
4 General Discussion
References
Design for Forest Fire Environments: Numerical Tree and Fireman Thermal Response for Nearby Forest Fire Environments
1 Introduction
2 Models and Materials
3 Results and Discussion
4 Conclusions
References
Resource Management Model to Reduce Maintenance Service Times for SMEs in Lima-Peru
1 Introduction
2 Literature Review
2.1 Change Management
2.2 Lewin’s Change Method
2.3 Inventory Management
2.4 Proposed Model
2.5 Detail of the Model
3 Validation
3.1 Initial Diagnosis
3.2 Commissioning
4 Conclusions
References
Occupational Psychosocial Risks Identification and Assessment in the Czech Republic
1 Introduction
2 Materials and Methods
2.1 Participants and Procedure
2.2 Tools
2.3 Data Analysis
3 Results
4 Discussion
5 Conclusion
References
Movement Coordination: Let’s Take a Step Forward to Make Our Life Enjoyable
1 Introduction
2 World Changes from One to Another: S Growth Curve
3 The Real World is Changing Rapidly
3.1 Closed World with Boundary to Open World with Boundary
3.2 Changes Are Changing
3.3 Human Needs Are Changing
4 Babies and Grownups
5 Why Are Living Things Called “Creatures”?
6 Verbal and Nonverbal
7 Digital and Analog
8 Intelligence
8.1 Mind-Body-Brain
8.2 What the Octopus Teaches Us
8.3 Static to Dynamic
8.4 Intelligence: Its Original Meaning
9 Society We Wish to Bring Forth
10 Summary
References
Maintenance Service Management Model Based on Vehicle Routing Problem and Time Study to Reduce Lead Time in an ATM Maintenance Company
1 Introduction
2 Estate of the Art
2.1 Service Management Model of a Maintenance Company
2.2 Vehicle Routing Management in Maintenance Service Companies
2.3 Standardization of Processes Through Time Study
3 Input
3.1 Proposed Model
3.2 Model Detail
3.3 Model Indicators
4 Validation
4.1 Initial Diagnosis or Previous Study
4.2 Validation Design and Comparison with the Initial Diagnosis
5 Conclusions
References
Admission Points Score to Predict Undergraduate Performance - Comparing Quantity Surveying vs. Real Estate
1 Introduction
2 Literature
3 The Methodology
4 The Data and Findings
4.1 Overall Relationships Between APS and Average First-Year Marks
4.2 Weighted Average Marks in First-Year
4.3 Through-Put of Students
4.4 Number of Students Who Manage to Qualify
5 Conclusions
6 Recommendations
References
Integrated Lean Model Under the Theory of Constraints Approach that Allows Increased Production in Cement Companies in Lima, Peru
1 Introduction
2 State of the Art
3 Case Study
3.1 A. Background
3.2 Design of the Integrated Model
3.3 Implementation of the Model
4 Results
5 Conclusions
References
Cost of Sale Reduction in a Company Within the Restaurant Industry Using a Procurement Model Based on Supply Chain Management and Lean Philosophy
1 Introduction
2 State of the Art
2.1 Operational Efficiency in the Restaurant Sector
2.2 Procurement in the Restaurant Sector
2.3 Supply Chain Management Focused on the Restaurant Sector
2.4 Lean Philosophy Focused on Management
2.5 Lean Supply Chain Management
3 Contribution
3.1 Kraljic Matrix
3.2 Supplier Standardization
3.3 Poka Yoke
3.4 Pick to Light
3.5 ABC Classification
3.6 Validation
4 Conclusions
References
Production Planning and Control Model to Increase On-Time Deliveries Through Demand-Driven MRP and PDCA in a Make-to-Order Environment of Non-primary Manufacturing Industry
1 Introduction
2 State of the Art
2.1 Production Planning and Control Models in Non-primary Manufacturing Industry
2.2 Demand-Driven MRP in Non-primary Manufacturing Industry Production Planning Models
2.3 DDMRP and PDCA in Production Planning and Control Models in Non-primary Manufacturing Industry
3 Input
3.1 Proposed Model
3.2 Start-Up
3.3 Model Indicators
4 Validation
4.1 Case Study
4.2 Initial Diagnosis
4.3 Simulation of the Proposed Model
4.4 Comparison and Analysis of Results
5 Conclusions
References
Building a Virtual Simulation Teaching and Learning Platform Towards Creative Thinking for Beijing Shahe Education Park
1 Introduction
2 Related Work
3 Setting
4 Virtual Platform Design
5 Discussion
References
System of Human Management Processes to Improve the Predictors of Staff Turnover in SMEs Dedicated to the Service Sector
1 Introduction
2 State of the Art
3 Contribution
3.1 Workload Distribution Process
3.2 Professional Growth and Development Process
3.3 Compensations and Rewards Process
4 Conceptual Validation
5 Conclusion
References
Youth Policy: From Educational Subject to Scientific and Practical Developments
1 Introduction
2 Analysis of Theoretical and Empirical Research
3 Main Material Statement
4 Results
References
Youth Work in a Higher Education Institution: Formation and Prospects of Development
1 Introduction
2 Literature Review
3 Materials and Methods
4 Results
5 Conclusions
References
Evaluation on the Comprehensibility of China’s Safety Prohibition Signs Based on Ergonomic Principles
1 Introduction
2 Method
2.1 Experiment 1: Assess the Comprehensibility of China’s Safety Prohibition Signs
2.2 Experiment 2: Sign-Based Ergonomic Principles, Evaluated 40 China’s Safety Prohibition Signs
2.3 Data Analysis
3 Results
3.1 Understanding Level Results
3.2 Evaluation Results of the Ergonomic Principles of the Sign
4 Discussion
5 Conclusion
References
Downstream Applications: How is Safety Targeted?
1 Introduction
2 Methods
2.1 Systematic Literature Review
2.2 Descriptive Statistical Analysis
3 Findings and Discussion
4 Conclusions
References
Observatory for the Integration of Engineering in the Economic Development Ecosystem of the Baja California Peninsula
1 Introduction
2 Framework
3 Conclusions
References
Observatory for the Development of 2030 Goals and the Circular Economy in Baja California
1 Introduction
2 Framework
3 Conclusions
References
Observatory of Labor, Professional and Research Competencies of the Economic Sectors in Baja California
1 Introduction
2 Framework
3 Conclusions
References
Application of Blockchain Technology for Educational Platform
1 Introduction
1.1 Problem with Centralized Systems
1.2 Smart Contracts
2 Methods and Approach in System Development
2.1 Simulation
2.2 Planning Stage
2.3 Execution of the Plan
2.4 Reporting Stage
3 Technology
3.1 Truffle Suite
3.2 Ganache
3.3 Web3.js
3.4 MetaMask
3.5 Solidity
3.6 Additional Technologies
4 Conclusion
References
Information and Probability Models of Students’ Independent Work in Modern Educational Technology
1 Introduction
2 Methods
3 Results
4 Conclusion
References
Towards Requirements Related to Future CCAM Services for Road Usage Optimization
1 Introduction
2 Methodology
3 Results and Discussion
4 Conclusion and Further Research
References
Design of a Water Control System Installed in the Tree Trunk in Forest Fire Environment
1 Introduction
2 Numerical Model
3 Numerical Methodology
4 Results and Discussion
5 Conclusions
References
Author Index


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