The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers an
Human-Computer Interaction: Thematic Area, HCI 2023 Held as Part of the 25th HCI International Conference, HCII 2023 Copenhagen, Denmark, July 23–28, 2023 Proceedings, Part IV
✍ Scribed by Masaaki Kurosu, Ayako Hashizume
- Publisher
- Springer
- Year
- 2023
- Tongue
- English
- Leaves
- 482
- Series
- Lecture Notes in Computer Science, 14014
- Category
- Library
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✦ Synopsis
The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023.
A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.
The papers included in the HCI 2023 volume set were organized in topical sections as follows:
Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;
Part II: Children computer interaction; emotions in HCI; and understanding the user experience;
Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;
Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
✦ Table of Contents
Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
Human-Computer Interaction Thematic Area (HCI 2023)
HCI International 2024 Conference
Contents – Part IV
Supporting Health, Quality of Life and Everyday Activities
Design and Performance Analysis of a Smart Bag Reminder System for Parents
1 Introduction
2 Related Work
2.1 Multi-modal Reminders in Various Ways
2.2 System of Reminders Using Light and Sound
2.3 Smart Bag Reminder
3 Realization of Prototypes
3.1 System Design
3.2 Implementation
4 Evaluation
4.1 Participant
4.2 Setting Up
4.3 Procedure
4.4 Measurements
5 Results
5.1 Quantitative Results
5.2 Qualitative Results
6 Discussion
7 Future Work and Conclusion
References
Possibility of Relaxation Level Measurement During Music Listening Using Reverberation Envelope
1 Introduction
2 Reverberation Envelope Index (E-value)
3 Relationship Between the E-value of a Musical Piece and Relaxation
3.1 E-value of a Musical Piece
3.2 Relationship Between the Relaxation Degrees and the Classical Music
4 Clarification of the Relationship Between Relaxation Degree and E-value
4.1 Relationship Between E-value and Different Playing Methods
4.2 Relationship Between the Relaxation Degree and Playing Methods
4.3 Relationship Between Different Parts of the Same Musical Piece with Different E-values and Relaxation
5 Discussion
6 Conclusions and Future Work
References
Interaction Design of Wrist Health Prevention Products Based on Persuasive Design and AHP-Entropy Weight Method
1 Introduction
2 Relevant Research Theory and Background
2.1 Wrist Health Status of SOHO Nationality
2.2 Research Status of Persuasive Design Application
2.3 Research and Application Status of AHP-Entropy Weight Method
2.4 Research Framework and Experimental Process
3 Study on Wrist Health Needs of SOHO Users
3.1 Questionnaire Design
3.2 Quantitative Analysis of SOHO Users’ Wrist Health Needs
4 Construction of Persuasive Design Model for Wrist Health Prevention Products
4.1 Wrist Health Prevention Behavior Counseling Chart
4.2 Design Scheme of Promoting Behavior Motivation Model
5 AHP- Entropy Weight Method is Used to Analyze the Weight of Persuasion Design Scheme
5.1 Construction of Evaluation Index System
6 Design Evaluation and Practice
6.1 Guidelines for the Design of Persuasive Wrist Health Prevention Products APP
7 Conclusion and Prospect
References
Make It Short: A Pilot Study on an Adaptive Nutrition Tracking App
1 Introduction
2 Background
2.1 Food Tracking
2.2 Nutrition Apps
2.3 Food Guidelines
3 Technical Concept
3.1 Tracking Approach
3.2 User Interface
4 Evaluation
4.1 Methodology
4.2 Participants
4.3 Results
5 Discussion
6 Conclusion and Future Work
References
Practicality Aspects of Automatic Fluid Intake Monitoring via Smartwatches
1 Background and Motivation
2 Prior Work
3 The Five Aspects of Automatic Fluid Intake Monitoring via Smartwatches
3.1 The Nominal Daily Oral Fluid Intake Volume
3.2 Automatic Detection of Fluid Intake Acts
3.3 Automatic Estimation of Fluid Intake Volume
3.4 Informing the Smartwatch Wearer
3.5 Giving Advice to the Smartwatch Wearer
4 Discussion
5 Conclusions
References
Temperature Prediction Model for Advanced Renal Function Preservation in Partial Nephrectomy
1 Introduction
2 Implicit Solution of the Heat Conduction Equation
3 Cooling of Pig Kidney and Measurement of Temperature Change
4 Comparison of Simulated Data and Measured Data
4.1 Calculation of Thermal Diffusivity
4.2 Difference Value Between Simulated and Measured Data
5 Future Plans
5.1 Measurement of Temperature Change During Kidney Cooling Using Whole Pig Kidney
5.2 Measurement of Temperature Change Using a Living Pig Kidney.
6 Discussion
References
Study for Presenting Information on Smartwatch to Assist in Determining Whether to Evacuate by Passing Outside the Road
1 Introduction
2 Related Study
3 Design
4 Experiment
4.1 Outline of the Experiment
4.2 Design of the Experiment
4.3 Experimental Video
4.4 Selection of Participants
4.5 Survey
4.6 Experimental Results
4.7 Considerations
5 Conclusion and Future Prospects
References
Comparison of the Accuracy of Pouch Replacement Timing Decisions Using Image Generation Artificial Intelligence and Machine Learning
1 Introduction
2 Machine Learning Algorithm
2.1 Microsoft Lobe
2.2 Google Teachable Machine
3 AI Image Generation
4 Image of Stoma Pouch Used for Machine Learning
5 The Process of Image Processing of Stoma Holders
6 Comparison of the Accuracy of Two Machine Learning Algorithms Using Artificially Created Images
7 Verification of the Init Image Strength Function Adjustment and Comparison of Two Different Machine Learning Algorithms
7.1 Verification of Init Image Strength Function Adjustment for AI Image Generation
7.2 Comparison of the Two Machine Learning Algorithms Assuming Faceplate Replacement Time
8 Consideration
9 Conclusions and Future Works
References
Message Notification System to Reduce Excessive Smartphone Use by Displaying Smartphone Usage Status as a Character’s Condition
1 Introduction
2 Related Work
2.1 Anthropomorphic Character
2.2 Behavior Change
2.3 Reducing Smartphone Use
3 Overview of Proposed System
3.1 Condition Changes
3.2 Notification Message
4 Experiment
4.1 Participants
4.2 Experimental Procedure
5 Results and Discussion
5.1 Smartphone Usage Time and Number of Pickups
5.2 Questionnaire Results
5.3 Discussion
6 Conclusions
References
Walking Posture Correction Using Mixed Reality for Self Visualization
1 Introduction
2 Self-projection Using MR Technology
2.1 System Overview
2.2 Acquired Data
3 Experiment
3.1 Participants
3.2 Experimental Tasks
4 Results and Discussion
4.1 Movements of the Head
4.2 The Lateral Difference in the Shoulder Height
5 Conclusion
References
VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields
1 Background
2 Related Work
3 Our System
4 Experimental Study
4.1 Experiment Overview
4.2 Target Facilities
4.3 Field Experiment 1: Nursery School
4.4 Discussion Regarding Nursery School Experiment
4.5 Field Experiment 2: After-School Daycare Service
4.6 Discussion of After-School Daycare Field Experiment
5 Comprehensive Discussion
5.1 Areas for Future Improvement
6 Conclusion and Future Work
References
Body-Centric Vibrotactile Display for Social Support During Public Speaking
1 Introduction
2 Related Work
2.1 Touch and Social Support
2.2 Remote Mediated Touch
3 Public Speaking Enactment
3.1 Participants
3.2 Procedure
3.3 Data Collection and Analysis
4 Findings
4.1 When and How to Support
4.2 Why to Support
5 Experiencing Mediated Touch
5.1 Apparatus
5.2 Participants
5.3 Procedure
5.4 Data Collection and Analysis
6 Findings
6.1 Perceived Pleasantness and Relaxation
6.2 Perceived Meaning
6.3 Overall Experience
7 Discussion and Future Work
8 Conclusion
References
Designing an Evidence-based Mental Health Intervention Alongside University Students
1 Introduction
2 Background and Related Work
2.1 Designing Digital Evidence-Based Mental Health Tools for University Students
2.2 Participatory Design and Mental Health
3 Methods
3.1 Card Sorting
3.2 Storyboarding and User Personas
3.3 Design Mockups
3.4 Data Analysis
4 Results
4.1 Providing Healthy Reminders
4.2 Human Connection
4.3 Support a Personalized Experience
4.4 Informational and Instrumental Life-Skill Development
5 Discussion
5.1 Customizing Support for Self-help and Professional Help
6 Limitations and Future Work
7 Conclusion
References
HCI for Learning, Culture, Creativity and Societal Impact
The Context of War and Cognitive Bias: An Interactive Approach in Accessing Relations of Attitude, Behavior and Events in Ancient Texts and Online News
1 Comparing Online News and Ancient Texts
1.1 Challenges in Accessing Information for the Understanding, Comparison and Evaluation of Attitude, Behavior and Events
1.2 Design Specifications and Cognitive Bias
2 User Requirements and Cognitive Bias
2.1 Cognitive Bias
2.2 Expert Users and Cognitive Bias
2.3 Non-expert Users and Cognitive Bias
2.4 Interaction and Specialized Functions
3 Content and the “Enable Context” Function
3.1 The “Enable Context” Function: Corpora and Translations
3.2 The “Enable Context” Function: Implemented Modules and Parameters
4 Presentation: Modelling the “Specify Term” Function
4.1 Modelling Domain-Specific Seed Ontologies
5 Conclusions and Further Research
References
Development of MLOps Platform Based on Power Source Analysis for Considering Manufacturing Environment Changes in Real-Time Processes
1 Introduction
2 Manufacturing Power Source
2.1 Pneumatic System
2.2 Power System
3 Analysis Platform
3.1 Platform Components
3.2 Platform Features
3.3 Machine Learning Operations
4 Education Platform
5 Conclusion
References
Application of Polymer Composite Material Reaction Vessel with IoT Monitoring System
1 Introduction
2 Materials and Methods
2.1 Pre-assessment
2.2 Pressure Reactor Vessels for IoT Applications
2.3 Node-Red for Real-Time Monitoring Screen
2.4 Components Used in Implementation
3 Data System Design
4 The Proposed Method
5 Conclusion
References
Research on the Representations of Information in Koto Music Scores
1 Introduction
2 Analysis of the Koto Part: Playing Techniques and Shoga
2.1 Right-Hand Techniques
2.2 Left-Hand Techniques
2.3 Experiment of Left-Hand Techniques
2.4 Shoga
3 Representation of the Koto Part
3.1 Score Data Format of the Koto Part
3.2 Score Display System for the Koto Part
4 Analysis of the Voice Part: Melisma and Rhythm
4.1 Melisma
4.2 Rhythm: Voice Part and Koto Part
5 Representation of the Voice Part
5.1 Score Data Format of the Voice Part
5.2 Score Display System for the Voice Part
6 Conclusion and Future Work
References
Supporting and Motivating Re-integration of Justice-Involved Individuals Through Dynamic Gamification
1 Introduction
2 Related Work
2.1 Gamified Applications
2.2 Mobile Apps in Criminal Justice
2.3 Points, Badges, and Level Mechanics
2.4 The Five Key Model
3 Gamification
3.1 Gamification Setup
3.2 The Rubber-Band Process
3.3 System Parameters
3.4 Implementation
4 The SMS4CS System
4.1 System Overview
4.2 The GOALS App
4.3 The Dashboard
5 Use Case Scenario
5.1 Intake
5.2 JII Fulfills Five-Key Task
5.3 JII Earns and Claims Prize
5.4 JII Levels Up Vista
5.5 JII is Motivated by Dynamic Gamification
6 Discussion
7 Conclusion
References
How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes
1 Introduction
2 Previous Study
2.1 What Ownership is
2.2 How to Encourage Ownership to Social Challenges
2.3 Approach to Ownership Focused on in this Study
3 Verification Through Workshops
3.1 Themes Implemented
3.2 Workshop Program
3.3 Participant
3.4 Evaluation
3.5 Analysis
4 Workshop Results
5 Discussion
5.1 Versatility of WS Effects
5.2 Elements that Enhance the Effectiveness of WS
6 Conclusion
References
CallMap: A Multi-dialogue Participative Chatting Environment Based on Participation Structure
1 Introduction
2 The Participation Structure and Human Cognition
2.1 Concept of the Participation Structure
2.2 Role of the Body in Multi-dialogue Participation
2.3 Multiple–Participation Design for Telecommunication Systems Based on Participation Structure
3 Graphing the Participation Structure Applying Graph Theory
3.1 Definition of Symbols
3.2 Tutorial on Participation Graphs
3.3 Participation Graphs of Classroom
4 CallMap: A Multiple Participative Chatting Environment
4.1 Application Development
4.2 Elements
4.3 Functions
4.4 Abstraction of Participation Status
4.5 Abstraction of the Address
5 Discussion
6 Conclusion
References
Interoperable Findability: Investigating an Information Ecology of Graded Feedback in Higher Education
1 Introduction
2 Student Access to Institutional and Classroom Information
2.1 Online Survey Description
2.2 Interview Description
3 Interoperable Findability
4 Additional Insights
4.1 Designing for Mobile Interactions
4.2 Video-Based Feedback
4.3 Connecting Feedback to the Job Market
5 Conclusion
References
Proposal of Seoul’s UAM Routes and Vertiports with Spatial Data Analysis
1 Introduction
2 Related Work
2.1 UAM
2.2 UAM Route Design
2.3 UAM Vertiport Location Analysis
3 Method
3.1 Setting Criteria for Selecting UAM Route Based on Current Policy
3.2 Setting Criteria for Selecting UAM Vertiport in Aspects of Geography, Economics, and Aeronautics
3.3 Collecting Spatial Data and Scoring Each Data
3.4 Creating Map with Each Standard
4 Proposal of Seoul’s UAM Route and Vertiport
4.1 UAM Route Spatial Location Map
4.2 Vertiport Spatial Location Map
4.3 Proposal UAM Route and Vertiport Location
5 Conclusion
References
Why are Some Makerspaces not so Male-Dominated
1 Introduction
2 Implications
3 Related Work
4 Methods
4.1 Recruitment Protocol
4.2 Interview Instrument
4.3 Interview Participants
4.4 Coding
5 Findings
5.1 Women in Leadership
5.2 Inclusive Policies and Regulations
5.3 Women-Focused Activities
5.4 Safe and Accessible Facility
6 Discussion
7 Conclusion
References
Prototype of a Facilitation System for Active Learning Using Deep Learning in Body Movement Classification
1 Introduction
2 Overview of Facilitation System
3 Classification of Body Movements Using Deep Learning
3.1 Dataset and Training Model
3.2 Results of Body Movement Classification
4 Facilitation System for Active Learning
4.1 Monitoring System
4.2 Prototype of Robot Facilitation System
5 Conclusion
References
A Multilevel Perspective for Social Innovation: Three Exemplary Case Studies in Collaborative Communities Toward Sustainability
1 Introduction
1.1 The Aim of This Research
1.2 Research Question
2 Theoretical Background
2.1 Design for Sustainability
2.2 Social Innovation and Collaborative Communities
2.3 Designer as the Culture Mediator: Commoning and Institutioning
3 Research Framework
3.1 Case Selection
3.2 Analysis Framework
4 Case Analyzing
4.1 Case1: ReTuren
4.2 Case 2: Commonfare Solidarity Network Platform
4.3 Case 3: NorCal Resilience Network
5 Findings
5.1 Designing at the Value in Use Level: Social Relations as Object for Design
5.2 Designing at the Infrastructure Level: Digital Platforms as Civic Care Facilities
5.3 Designing at Governance and Transformation Level: Inclusive Learning Process
6 Discussion and Conclusion
6.1 Barriers and Opportunities
References
Research on Transition Design of Site-Specific Art Based on Aesthetic Empathy
1 Introduction
2 Concept Identification and Scoping
2.1 The Concept and Categories
2.2 The Boundaries of Aesthetic Empathy
3 Relevant Studies Abroad
3.1 General Analysis of the Literature Relating to Site-Specific Art
3.2 A Categorical Study of Site-Specific Art
3.3 A Categorical Study of Aesthetic Empathy
4 Relevant Domestic Studies
4.1 Comparative Studies of Site-Specific Art
4.2 Studies on Aesthetic Empathy and Social Engagement
5 Music of Tiling - A Conversation with Nature
6 Conclusion
References
Light-Note: A New Interface for Touchless Laser Digital Instruments
1 Introduction
2 Interaction Model
2.1 Explanation of Interaction Models for Touchless Digital Instrument Interfaces
2.2 Summary of Interface Components
3 Prototype Implementation of a Touchless Digital Instrument Interface
3.1 Overall Design Model
3.2 Implementation of the Light Note Information Collection Side of the Touchless Interface
3.3 Implementation of the Light Note Information Transformation for Touchless Laser Digital Instruments
3.4 Achieving Results
4 Performer Experience Test
4.1 Research Design Overview
4.2 Participants
4.3 The Methodology
4.4 The Results
5 Discussion
6 Conclusion
References
A Framework on Digital Communication of Chinese Traditional Handicraft
1 Introduction
2 Problem Statement
2.1 From the Field Perspective
2.2 From the Habitus Perspective
3 The Communication Layer of Traditional Handicraft Culture
4 Proposed Framework
4.1 Enhancing the Overall Cognition
4.2 Stimulating Cultural Identity
4.3 Promoting Active Learning
5 Case Study: Validating Framework
5.1 Methodology
5.2 Results
6 Discussion
7 Conclusion and Future Work
References
The Art of Artificial Intelligent Generated Content for Mobile Photography
1 Introduction
1.1 Mobile Photography
1.2 Digital and AI Photo Filters
1.3 AIGC
2 AI-Assisted Photo Taking and Editing
2.1 Themes of Mobile Photography
2.2 AI Assistance in Photos Taking
2.3 AI Assistance in Photo Editing
3 The Art of AIGC for Mobile Photography
3.1 Visual Elements in the Eyes of AI
3.2 The Structure of Visual Styles in AIGC
3.3 The Fusion of AIGC and a Photo
4 Conclusion and Future Work
References
Building the Regional Identity of Sustainable Architecture
1 Introduction: System Design in Cultural Sustainability
2 Sustainability Under Systematic Design Thinking
3 Understand Architecture with Regional Characteristics
3.1 Architectural Identity for Cultural Sustainability
3.2 Measurement of Regional Buildings
4 Project: Participatory Methods Under Systematic Design
4.1 The Participatory Tool Called “Small Squares”
5 Discussion
References
Author Index
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