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Human Computer Interaction and Emerging Technologies: Adjunct Proceedings from the INTERACT 2019 Workshops

✍ Scribed by Fernando Loizides, Marco Winckler, Usashi Chatterjee, Jose Abdelnour-Nocera, Antigoni Parmaxi


Year
2020
Tongue
English
Leaves
378
Category
Library

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✦ Table of Contents


Title page
Contents
Foreword
Section 1. Designing for Aging People
A Storytelling-based Approach to Designing for the Needs of Ageing People
Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects
A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly
The Sailboat Exercise as a Method for User Understanding and -Requirements -Gathering
Section 2. Challenging Misinformation
Misinformation and User-Generated content
Navigating through real and fake news by using provenance information
Disinformation online: potential legal and regulatory ramifications to the right to free elections
Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles
DisMiss False Information: A Value Matter
Section 3. Socially Acceptable HCI
On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News
What Smartphones, Ethnomethodology, and Bystander Inaccessibility Can Teach Us About Better Design?
A Scenario Generator for Evaluating the Social Acceptability of Emerging Technologies
Social Acceptability, Obstructions, Collaboration and Embarrassment
Is Going Unnoticed More Socially Acceptable?
Section 4. User Experiences and Wellbeing at Work
User Experience at Work: Four Perspectives on What It May Mean
Prototype Design of Alert Device for Hearing Impaired Users
The β€œaftermathβ€œ of Industry 4.0 in Small and Medium Enterprises
Experience Design for Work Tools
User Persona of Mother of Preterm Neonate
Opportunities for recommended mental health strategies to reduce stress at work
Livability - Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype
Identification of Crop Disease using Augmented Realitybased Mobile App for Indian Farmers: A Protot
β€˜Digital Peer-Tutoring’. Early results from a field evaluation of a β€˜UX at work’ enhancing learning format
Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies
Section 5. Human(s) in the Loop Bringing AI & HCI
Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries
Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI
Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids?
Building a Trustworthy Explainable AI in Healthcare
A View from Outside the Loop
Nonverbal Communication in Human-AI Interaction
MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface
You should not control what you do not understand
Using AI to Improve Product Teams’ Customer Empathy
Supporting the Experience of Stakeholders of Multimedia Art
Section 6. Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
Characterizing Sets of Systems: Across-Systems Properties and their Representation
Aligning Security, Usability, User Experience: A Pattern Approach
Towards Intelligent User Interfaces to Prevent Phishing Attacks
Selecting the Best Agile Team for Developing a Web Service
A Model-based Framework for Context-aware Augmented Reality Applications
Section 7. Pushing the Boundaries of Participatory Design
Adapting UCD for Designing Learning Experiences for Romanian Preschoolers
Applying Participatory Design with Users with Intellectual Disabilities
Participatory Design in Māori Cultural Contexts
Adapting Participatory Design for Romanian Preschoolers Educational Software Development
Section 8. HCI Challenges in Human Movement Analysis
Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality
Motion analysis for identification of overused body segments
Mirror-mirror on the screen am I the most aligned than I have ever been?
Skeleton tracking for serious games and real-time medical diagnosis


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