<p><b>Forty original contributions on games and gaming culture </b><br><br>What does <i>PokΓ©mon Go</i> tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by <i>Kim Kardashian: Hollywood</i>? How does <i>BioShock</i> Infinite help us navigate world-build
How to Play Video Games
β Scribed by Matthew Thomas Payne
- Tongue
- English
- Leaves
- 377
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Cover
HOW TO PLAY VIDEO GAMES
Title
Copyright
Dedication
Contents
Foreword
Introduction: A Game Genie for Game Studies
I. Game Form: Aesthetics and Style
1. FIFA: Magic Circle
2. Tetris: Rules
3. Kingβs Quest: Narrative
4. Grand Theft Auto V: Avatars
5. Sid Meierβs Civilization: Realism
6. Planescape: Torment: Immersion
7. Donβt Starve: Temporality
8. Braid: Indies
9. BioShock Infinite: World-building
10. The Legend of Zelda: Ocarina of Time: Music
II. Representation: Social Identity and Cultural Politics
11. Kim Kardashian: Hollywood: Feminism
12. The Last of Us: Masculinity
13. Leisure Suit Larry: LGBTQ Representation
14. The Queerness and Games Conference: Community
15. NBA 2K16: Race
16. PaRappa the Rapper: Emotion
17. Sniper Elite III: Death
18. Papers, Please: Ethics
19. Age of Empires: Postcolonialism
20. Borderlands: Capitalism
III. Industry: Industrial Practices and Structures
21. Miyamoto/Kojima: Authorship
22. Clash Royale: Gaming Capital
23. Game Dev Tycoon: Labor
24. Cookie Clicker: Gamification
25. Ball-and-Paddle Games: Domesticity
26. Angry Birds: Mobile Gaming
27. LEGO Dimensions: Licensing
28. Tomb Raider: Transmedia
29. Medal of Honor: Militarism
30. PokΓ©mon Go: Globalization
IV. Game Practices: Medium, Technology, and Everyday Life
31. PelΓ©βs Soccer: Platform
32. NES D-pad: Interface
33. Minecraft: User-Generated Content
34. Quake: Movies
35. Counter-Strike: Spectatorship
36. Eve Online: Cheating
37. Night Trap: Moral Panic
38. Shovel Knight: Nostalgia
39. Tempest: Archive
40. Walden, a game: Reflection
Acknowledgments
Appendix: Video Games Discussed in this Volume
Contributors
Index
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