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πŸ“

How to be a GURPS GM - Ritual Path Magic

✍ Scribed by Christopher R Rice, Jason 'PK' Levine, Sean Punch


Publisher
Steve Jackson Games
Year
2020
Tongue
English
Leaves
11
Series
GURPS 4th Edition
Category
Library

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No coin nor oath required. For personal study only.

✦ Table of Contents


Contents
Introduction
About the Author
1. Tips, Tricks, and More
Tips
Lesser or Greater?
About GURPS
Fairer Bonuses and Penalties
Spells Based on Technology Level
β€œYou Allowed That to Be a Lesser Effect!”
When to Add Damage
When to Use Altered Traits
Tricks
Conjuring, Enhancing, and Modifying Weapons
Leeching Spells
β€œOver Time” Damage or Healing
Margin-Based Effects
Pitfalls
Limiting Buffing Spells
Optional Rule: Buffing Spells Stacking Limit
Limiting Grimoires
Optional Rule: Spell Familiarities
Limiting World-Changing Spells
Magical Skills
Summoning Monsters for Fun and Profit
New Spell Modifier: Summoned
Controlling Minds
New Spell Modifier: Controlled
2. Ritual Path Magic Ultra-Lite
3. Examples
Agony
Blight
Burning Blade
Capturing Roots
Fortuitous Weapon
Resurgence
Soul-Eater

✦ Subjects


GURPS


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