http://www.sjgames.com/gurps/books/howtobeagurpsgmrpm/
How to be a GURPS GM - Ritual Path Magic
β Scribed by Christopher R Rice, Jason 'PK' Levine, Sean Punch
- Publisher
- Steve Jackson Games
- Year
- 2020
- Tongue
- English
- Leaves
- 11
- Series
- GURPS 4th Edition
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Contents
Introduction
About the Author
1. Tips, Tricks, and More
Tips
Lesser or Greater?
About GURPS
Fairer Bonuses and Penalties
Spells Based on Technology Level
βYou Allowed That to Be a Lesser Effect!β
When to Add Damage
When to Use Altered Traits
Tricks
Conjuring, Enhancing, and Modifying Weapons
Leeching Spells
βOver Timeβ Damage or Healing
Margin-Based Effects
Pitfalls
Limiting Buffing Spells
Optional Rule: Buffing Spells Stacking Limit
Limiting Grimoires
Optional Rule: Spell Familiarities
Limiting World-Changing Spells
Magical Skills
Summoning Monsters for Fun and Profit
New Spell Modifier: Summoned
Controlling Minds
New Spell Modifier: Controlled
2. Ritual Path Magic Ultra-Lite
3. Examples
Agony
Blight
Burning Blade
Capturing Roots
Fortuitous Weapon
Resurgence
Soul-Eater
β¦ Subjects
GURPS
π SIMILAR VOLUMES
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