This book argues for the need to integrate museum-based experiential qualities into discussion of Byzantine art in order to reach fuller, deeper, more ethical explanations of this culture than are habitually given.
How Design Makes Us Think: And Feel and Do Things
โ Scribed by Sean Adams
- Publisher
- Princeton Architectural Press
- Year
- 2021
- Tongue
- English
- Leaves
- 256
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us.
Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
๐ SIMILAR VOLUMES
<p>This book argues for the need to integrate museum-based experiential qualities into discussion of Byzantine art in order to reach fuller, deeper, more ethical explanations of this culture than are habitually given.</p>
<p><strong>The internationally bestselling author of 13 Things Mentally Strong People Don't Do, Amy Morin, empowers tweens, teaching them how to think, feel, and act stronger than ever! </strong><strong>Perfect for fans of The Confidence Code for Girls, this book tackles mental strength in a relatab
It has been claimed that the natural sciences have abstracted for themselves a 'material world' set apart from human concerns, and social sciences, in their turn, constructed 'a world of actors devoid of things'. While a subject such as archaeology, by its very nature, takes objects into account, ot
Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look a