How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help C
How Computer Games Help Children Learn
β Scribed by David Williamson Shaffer (auth.)
- Publisher
- Palgrave Macmillan US
- Year
- 2006
- Tongue
- English
- Leaves
- 249
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
β¦ Table of Contents
Front Matter....Pages i-xiii
Introduction....Pages 1-15
Epistemology: The Debating Game....Pages 17-40
Knowledge: Digital Zoo....Pages 41-71
Skills: Escherβs World....Pages 73-103
Values: The Pandora Project....Pages 105-134
Identity: science.net....Pages 135-166
The future: Urban Science....Pages 167-193
Back Matter....Pages 195-242
β¦ Subjects
Astronomy, Astrophysics and Cosmology;Education, general;Personality and Social Psychology;Educational Policy and Politics;Teaching and Teacher Education;Computers and Society
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