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History of Digital Games: Developments in Art, Design and Interaction
โ Scribed by Andrew Williams
- Publisher
- Focal Press;Taylor & Francis
- Year
- 2017
- Tongue
- English
- Leaves
- 273
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only -when, - but -how- and -why.- Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction.History of Digital Gamesadopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends
โฆ Table of Contents
Content: Chapter 1. Mechanical and electromechanical arcade games (1870-1979) --
chapter 2. Games as experiments (1912-1977) --
chapter 3. Early commercialized digital games (1971-1977) --
chapter 4. The golden age arcade (1978-1984) --
chapter 5. Cartridges and home consoles (1976-1984) --
chapter 6. Home computers (1977-1995) --
chapter 7. Japan, 2D game design and the rebirth of consoles (1983-1995) --
chapter 8. Early 3D and multimedia boom (1989-1996) --
chapter 9. Contemporary game design (1996-present) --
chapter 10. Independent games (1997-present).
โฆ Subjects
Video games -- Design -- History;Electronic games -- Design -- History;Video arcades -- History;Video art -- History;Video arcades;Video art;Video games -- Design
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