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Hello, Android: Introducing Google's Mobile Development Platform

✍ Scribed by Ed Burnette


Publisher
The Pragmatic Bookshelf
Year
2008
Tongue
English
Leaves
247
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Android is a new software toolkit for mobile phones, created by Google and the Open Handset Alliance. In a few years, it's expected to be found inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the phone emulator that comes with it. Within minutes, "Hello, Android" will get you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game. By gradually adding features to the game throughout the course of the book, you'll learn about many aspects of Android programming including user interfaces, multimedia, and the Android life cycle.If you're a busy developer who'd rather be coding than reading about coding, this book is for you. To help you find what you need to know fast, each chapter ends with "Fast forward" section. These sections provide guidance for where you should go next when you need to read the book out of order.

✦ Table of Contents


Contents......Page 5
Acknowledgments......Page 10
P1.4---July 6......Page 11
P1.1---May 26......Page 12
TODO in future releases......Page 13
What Makes Android Special?......Page 14
Who Should Read This Book?......Page 15
FLAGCOLOR What's New for Cupcake?......Page 16
Fast-Forward >>......Page 17
Introducing Android......Page 19
Installing the Tools......Page 20
Running on the Emulator......Page 24
Fast-Forward >>......Page 29
The Big Picture......Page 30
It's Alive!......Page 35
Building Blocks......Page 39
Using Resources......Page 40
Safe and Secure......Page 41
Fast-Forward >>......Page 42
Android Basics......Page 43
Introducing the Sudoku Example......Page 44
Designing by Declaration......Page 45
Creating the Opening Screen......Page 46
Using Alternate Resources......Page 54
Implementing an About Box......Page 58
Applying a Theme......Page 62
Adding a Menu......Page 63
Adding Settings......Page 66
Starting a New Game......Page 68
Debugging with Log Messages......Page 70
Exiting the Game......Page 71
Fast-Forward >>......Page 72
Learning the Basics......Page 73
Adding Graphics to Sudoku......Page 78
Handling Input......Page 87
The Rest of the Story......Page 93
Making More Improvements......Page 102
Fast-Forward >>......Page 103
Playing Audio......Page 104
Playing Video......Page 110
Adding Sounds to Sudoku......Page 115
Fast-Forward >>......Page 118
Adding Options to Sudoku......Page 119
Continuing an Old Game......Page 121
Remembering the Current Position......Page 123
Accessing the Internal File System......Page 125
Accessing SD Cards......Page 126
Fast-Forward >>......Page 127
Beyond the Basics......Page 128
The Connected World......Page 129
Browsing by Intent......Page 130
Web with a View......Page 134
From JavaScript to Java and Back......Page 139
Using Web Services......Page 146
Fast-Forward >>......Page 156
Location, Location, Location......Page 158
Set Sensors to Maximum......Page 164
Bird's-Eye View......Page 168
Fast-Forward >>......Page 173
Introducing SQLite......Page 175
SQL 101......Page 176
Hello, Database......Page 178
Data Binding......Page 186
Using a ContentProvider......Page 189
Implementing a ContentProvider......Page 192
Fast-Forward >>......Page 193
Understanding 3D Graphics......Page 195
Introducing OpenGL......Page 196
Building an OpenGL Program......Page 197
Managing Threads......Page 199
Building a Model......Page 205
Lights, Camera, .........Page 208
Action!......Page 210
Applying Texture......Page 213
Peekaboo......Page 216
Fast-Forward >>......Page 217
Appendixes......Page 218
Language Subset......Page 219
Standard Library Subset......Page 221
Third-Party Libraries......Page 222
Creating Your First Widget......Page 223
Calling All Widgets!......Page 225
Stretch to Fit......Page 226
The Rest of the Story......Page 227
Keeping Up to Date......Page 228
Go Wild......Page 231
Publishing to the Android Market......Page 233
Bibliography......Page 234
C......Page 235
G......Page 236
L......Page 237
Q......Page 238
S......Page 239
W......Page 240


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