𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Hands-On Reinforcement Learning for Games: Implementing self-learning agents in games using artificial intelligence techniques

✍ Scribed by Micheal Lanham


Publisher
Packt Publishing
Year
2020
Tongue
English
Leaves
432
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow

Key Features

  • Get to grips with the different reinforcement and DRL algorithms for game development
  • Learn how to implement components such as artificial agents, map and level generation, and audio generation
  • Gain insights into cutting-edge RL research and understand how it is similar to artificial general research

Book Description

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.

Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.

By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.

What you will learn

  • Understand how deep learning can be integrated into an RL agent
  • Explore basic to advanced algorithms commonly used in game development
  • Build agents that can learn and solve problems in all types of environments
  • Train a Deep Q-Network (DQN) agent to solve the CartPole balancing problem
  • Develop game AI agents by understanding the mechanism behind complex AI
  • Integrate all the concepts learned into new projects or gaming agents

Who this book is for

If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Table of Contents

  1. Understanding Rewards-Based Learning
  2. Dynamic Programming and the Bellman Equation
  3. Monte Carlo Methods
  4. Temporal Difference Learning
  5. Exploring SARSA
  6. Going Deep with DQN
  7. Going Deeper with DDQN
  8. Policy Gradient Methods
  9. Optimizing for Continuous Control
  10. All about Rainbow DQN
  11. Exploiting ML-Agents
  12. DRL Frameworks
  13. 3D Worlds
  14. From DRL to AGI

πŸ“œ SIMILAR VOLUMES


Hands-On Reinforcement Learning for Game
✍ Micheal Lanham πŸ“‚ Library πŸ“… 2020 πŸ› Packt Publishing Ltd 🌐 English

Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key Features Get to grips with the different reinforcement and DRL algorithms for game development Learn how to implement components such as artificial agents

Hands-On Reinforcement Learning for Game
✍ Micheal Lanham πŸ“‚ Library πŸ“… 2020 πŸ› Packt Publishing Ltd 🌐 English

Code .Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key Features Get to grips with the different reinforcement and DRL algorithms for game development Learn how to implement components such as artificial

Hands-on deep learning for games: levera
✍ Lanham, Michael πŸ“‚ Library πŸ“… 2019 πŸ› Packt Publishing 🌐 English

<p><b>Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games</b><p><b>Key Features</b><li>Apply the power of deep learning to complex reasoning tasks by building a Game AI<li>Exploit the most recent developments in machine learning and AI for

Artificial Intelligence: Reinforcement L
✍ LazyProgrammer πŸ“‚ Library πŸ“… 2017 πŸ› LazyProgrammer 🌐 English

When people talk about artificial intelligence, they usually don’t mean supervised and unsupervised machine learning. These tasks are pretty trivial compared to what we think of AIs doing - playing chess and Go, driving cars, and beating video games at a superhuman level. Reinforcement learnin

Hands-On Deep Learning for Games
✍ Lanham, Micheal πŸ“‚ Library πŸ“… 2019 πŸ› Packt Publishing 🌐 English

Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key Features Apply the power of deep learning to complex reasoning tasks by building a Game AI Exploit the most recent developments in machine learning and AI for building smart games Impl