C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and no
Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications
โ Scribed by Fedor G. Pikus
- Publisher
- Packt Publishing
- Year
- 2019
- Tongue
- English
- Leaves
- 130
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Gain comprehensive insights into concepts such as object-oriented programming (OOP), functional programming, generic programming, and the Standard Template Library (STL), along with exploring the latest features of C++
Key Features
- Delve into the core patterns and components of C++ to master application design
- Learn tricks, techniques, and best practices to tackle common design and architectural challenges
- Understand the limitations imposed by C++ and how to solve them using design patterns
Book Description
C++ is a general-purpose programming language designed to ensure optimal efficiency, performance, and flexibility, while design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, designed only for software architecture, and not for concrete implementation.
This book covers the design patterns that naturally lend themselves to the needs of a C++ programmer, focusing on essential C++ concepts and on the patterns that uniquely benefit from the features of C++, in particular, generic programming. You'll also get to grips with C++ idioms such as Resource Acquisition Is Initialization (RAII) and type erasure. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. You'll then explore how design patterns can be used as a concise and an efficient way to communicate. Since a pattern is a familiar and instantly recognizable solution to a specific problem, by using it, sometimes with a single line of code, you can convey a considerable amount of information. In addition to this, you'll understand how each pattern is used for solving a specific problem, from interface design problems through to system architecture challenges. Toward the concluding chapters, the book will guide you through some advanced design patterns. You'll also discover how you can use some advanced patterns to address more complex design problems.
By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
What you will learn
- Recognize the most common design patterns used in C++
- Understand how to use C++ generic programming to solve common design problems
- Explore the most powerful C++ idioms, along with their strengths and drawbacks
- Discover how to use popular C++ idioms with generic programming
- Understand the impact of design patterns on a program's performance
- Learn the difference between dynamic and static polymorphism
Who this book is for
This book is for experienced C++ developers and programmers who want to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.
Table of Contents
- An introduction to Inheritance and polymorphism
- Class and function templates
- Memory ownership
- Swap - from simple to subtle
- A Comprehensive Look at Resource Acquisition is Initialization (RAII)
- Type Erasure
- SFINAE and Overload Resolution Management
- The Curiously Recurring Template Pattern
- Named Arguments and Method Chaining
- Local Buffer Optimization
- Scopeguard
- Friend Factory
- Virtual Constructors and Factories
- The Template Method Pattern and the Non-Virtual Idiom
- Singleton: a Classic OOP Pattern
- Policy-based design
- Adaptors and Decorators
- Visitor and multiple dispatch
โฆ Table of Contents
Preface
An Introduction to Inheritance and Polymorphism
Function Templates
Class Templates
Swap
A Comprehensive Look at RAII
Technical requirements
Resource management in C++
Installing GoogleTest
Counting resources
Dangers of manual resource management
Manual resource management is error-prone
Resource management and exception safety
Resource Acquisition is Initialization (RAII) idiom
RAII in a nutshell
RAII for other resources
Releasing early
Careful implementation of RAII objects
Downsides of RAII
Summary
Questions
Further Reading
TBD - OOP Idiom
Type Erasure
SFINAE and Overload Resolution Management
Classic Patterns for Object-Oriented Designs
Local Buffer Optimization
Technical requirements
The overhead of small memory allocations
Installing the micro-benchmark library
The cost of memory allocations
Introducing the local buffer optimization
The main idea
Effect of the local buffer optimization
Additional optimizations
Local buffer optimization beyond strings
Small vector
Type-erased and callable objects
Local buffer optimization in the C++ library
Downsides of the local buffer optimization
Summary
Questions
Further reading
Friend Factory
Virtual Constructors and Factories
Memory Ownership
Technical requirements
What is memory ownership
Well-designed memory ownership
Poorly designed memory ownership
Expressing memory ownership in C++
Expressing non-ownership
Expressing exclusive ownership
Expressing transfer of exclusive ownership
Expressing shared ownership
Summary
Questions
Further Reading
Template Method Pattern and Non-Virtual Idiom
Curiously Recurring Template Pattern
Mixin
Scopeguard
Serialization/Deserialization and Virtual Template
Policy-Based Design
Policy-Based Design, Inside-Out
Typelist and Typemap
Visitor and Multiple Dispatch
๐ SIMILAR VOLUMES
C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and no
<p><b>Gain comprehensive insights into concepts such as object-oriented programming (OOP), functional programming, generic programming, and the Standard Template Library (STL), along with exploring the latest features of C++</b></p><h4>Key Features</h4><ul><li>Delve into the core patterns and compon
<p><span>A comprehensive guide with extensive coverage of concepts such as OOP, functional programming, generic programming, concurrency, and STL along with the latest features of C++</span></p><p><span>Purchase of the print or Kindle book includes a free PDF eBook</span></p><h4><span>Key Features</
Code. C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture,