<span>Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning ― no prior coding or design experience is required.<br><br>You will st
Hands-On Augmented Reality Development with Meta Spark Studio: A Beginner’s Guide
✍ Scribed by Jaleh Afshar
- Publisher
- Apress
- Tongue
- English
- Leaves
- 229
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning ― no prior coding or design experience is required.
You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.
Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring.
Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others.
With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will:
- Create a face tracking project that reacts to facial expressions
- Build a target tracking project that responds to images in the real world
- Develop a complete AR game with animations and scoring
- Customize project templates with alternative assets and parameters
- Understand how to package these effects for official publishing through social media platforms
Who is this book for:
This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
✦ Table of Contents
Table of Contents
About the Author
About the Technical Reviewer
Introduction
Chapter 1: Introduction to Augmented Reality
What Is AR?
The Beginnings of AR
AR vs. VR
AR and the Metaverse
How Does AR Work?
Hardware
Software
Inputs
AR Creation Tools
ARKit and RealityKit
ARCore
Unity
Unreal Engine
Lens Studio
Effect House
Meta Spark Studio
Summary
Chapter 2: Getting Started with Meta Spark Studio
Installation
Introduction to the Meta Spark Studio Interface
Scene Panel
Assets Panel
Viewport
Inspector
Toolbar
Menu Bar
Simulator and Video
Exploring the Meta Spark Studio AR Library
Accessing the AR Library
3D Objects
Music and Sound
Patch Assets
Textures
Blocks
Script Packages
Color LUTs
Summary
Chapter 3: Introduction to the Patch Editor
Understanding Patches
Animation
Audio
Body Landmarks
Device
Face Landmarks
Interaction
Logic
Math
Shaders
Time
User Interface
Utility
Summary
Chapter 4: Creating Your First Effect
Planning Out a Project
Creating a New Effect File
Background Segmentation
Texture Extraction
Applying Textures to Materials
Adding Objects
Organizing Assets and Objects
Default Object Visualization
Adjusting Object Size
Adding Existing Materials to Objects
Creating New Materials for Objects
Default Material Visualization
Importing Textures
Mapping Visual Assets to a Face
Adding a Face Tracker
Working with Face Meshes
Adding Interactivity
Adding and Managing Planes
Positioning Planes
Generating and Connecting Patches
Color Grading
Finding LUTs
Applying LUTs
Summary
Untitled
Chapter 5: Testing Effects
Experience Types
Sending Effects to a Device
Testing Effects on Instagram
Testing Effects on Facebook
Refreshing Effect Tests
Testing vs. Publishing
Summary
Chapter 6: Customizing Projects Through Asset Replacement
Saving As a New Effect
Replacing Texture Assets
Swapping Color LUTs
Replacing Textures for the Face
Understanding Face Mesh Mapping
Face Reference Templates
Creating Custom Textures for the Face
Using External Resources
Image Resources
Image Usage Guidelines
Summary
Chapter 7: Creating a Target Tracking Effect
What Is Target Tracking
Selecting an Ideal Target
Target Quality
Flat Targets
Easily Viewable Targets
Planning Out a Target Tracker Project
Setting Up a Target Tracking Effect
Adding a Target Tracker
Particle Systems
Adding a Particle System
Positioning a Particle System
Customizing a Particle System
Working with 3D Assets
Finding 3D Assets
Customizing 3D Assets
Target Markers
Creating a Target Marker
Target Marker Interactivity
Effect Instructions
Previewing Target Tracking Effects in the Simulator
Testing Target Tracking Effects
Preparing the Test in Meta Spark Studio
Preparing the Target
Experiencing the Target Tracking Test
Summary
Chapter 8: Creating an Augmented Reality Game
Planning Out a Game Project
Game Project Setup
Simulator Touch Settings
Simulator Cameras
Creating the Game Environment
Creating a Playable Character
Adding Animated Textures
Tracking User Movement
Creating an Objective
Initiating the Game
Changing the Objective’s Position
Creating an Enemy Character
Changing the Enemy’s Position
Keeping Score
Creating User Interface Elements
Adding Text
Creating a Counter
Unpacking Position Values
Calculating Success
Ending the Game
Creating a Game Over Screen
Calculating Game’s End
Restarting the Game
Accurate Scoring
Adding Multiple Instructions
Summary
Chapter 9: Publishing Effects
Preparation Before Publishing
Naming Your Effect
Creating a Demo Video
Creating an Icon
Project File Size
Project Capabilities
Policies, Standards, and Guidelines
The Publishing Process
Summary
Chapter 10: Conclusion
Finding Inspiration
Learn from Seasoned Developers
Inspiration from Various Platforms
Attend Events
Leverage Your Niche
Conduct User Research
Giving Back to the Community
Final Words
Index
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