Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or
GURPS Ultra-Tech
โ Scribed by David Pulver, Kenneth Peters, William Barton, Loyd Blakenship, Steve Jackson, Christopher Aylott, Sean Punch, Wil Upchurch, Nikola Vrtis
- Publisher
- Steve Jackson Games
- Year
- 2007
- Tongue
- English
- Leaves
- 242
- Series
- GURPS 4th Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Introduction
About the Authors
About GURPS
1. Ultra-Technology
Ages of Technology
TL 9 - The Microtech Age
TL 10 - The Robotic Age
TL 11 - The Age of Exotic Matter
TL 12 - The Age of Miracles
Even Higher TLs
Tech Level
Technological Progression
Technology Paths
Conservative Hard SF
Radical Hard SF
CyberPunk
Nanotech Revolution
Unlimited Technology
Emergent Superscience
High Biotech
Retrotech
Safe-Tech
Psi-Tech
Gadget Control
Creating an Equipment List
Preventive Measures
Retroactive Measures
Buying Equipment
Black Markets
Legality and Antiques
Wear and Care
Maintaining Gadgets
Repairing Gadgets
Powering Gadgets
Integrating and Modifying Equipment
Plug-in Gadgets
Combination Gadgets
Gear for Nonhumans
Adjusting for SM
Equipment Statistics
2. Core Technologies
Power
Power Cells
Generators
Energy Collection
Beamed and Broadcast Power
Civilization and Power
Computers
Hardware
AI: Hardware or Software?
Software
Using a HUD
Ubiquitous Computing
Robots and Total Cyborgs
Digital Intelligences
Drones
Superhuman Minds and the Singularity
Renting Robots
Cyborgs
Machines as Characters
Machine Intelligence Lenses
Biomorphic Lenses
Meta-Traits
Attributes
Advantages
Purchasing Machines
Disadvantages
Perks
Quirks
Skills
Robots and Society
Robots in Action
Cinematic Combat
Controlling and Reprogramming AIs
Swarmbots
Personal Gear and Consumer Goods
Personal Items
Clothing
Entertainment
Recreation and Personal Robots
3. Communications, Sensors, and Media
Communication and Interface
Communicators
Encryption
Receive-Only or Transmit-Only Comms
Translators
Neural Interfaces
Networks
Mail and Freight
Media and Education
Recording and Playback
Virtual Reality
Augmented Reality
Sensies
Mass Media
Teaching and Learning Aids
Sensors and Scientific Equipment
Passive Visual Sensors
Indirect Passive Sensors
Active Sensors
Combination Sensors
Scientific Equipment
4. Housing, Tools, and Survival Gear
Housing and Food
Domestic Equipment and Appliances
Housing and Construction
Foodstuffs
Expedition Gear
Lights
Navigation Instruments
Containers and Load-Bearing Equipment
Survival and Camping Gear
Environmental
Exploration, Safari, and Salvage Robots
Crossing a Gravity Gradient
Tools and Construction Materials
Tools and Tool Kits
Worker Robots
Heavy Equipment, Salvage, and Rescue Gear
Demolitions
Manufacturing
Industrial Equipment
Future Economics
Memory Materials
Von Neumann Machines
Psi Amplifiers
5. Covert Ops and Security
Deception and Intrusion
Burglary, Infiltration, and Sabotage
Forgery and Couterfeiting
Disguises and Smuggling
ECM and Stealth
Computer Intrusion
Security and Surveillance
Barriers, Mines, and Traps
Future Crime
Security Scanners
Surveillance and Tracking Devices
Counter-Surveillance and ECM
Enforcement and Coercion
Forensics and Lie Detection
Restraint and Riot Control Devices
Interrogation, Brainwashing, and Animal Control
Black Ops Robots
6. Weaponry
Weapon Tables
Beam Weapons
Lasers
Chemical Infrared Lasers
Electrolaser
Microwave Weapons
Neural Weapons
Particle Accelerators
Sonic Weapons
Plasma Weapons
Gravity Weapons
Nucleonic Beams
Reality Disruption Beams
Psionic Beams
Options
Hotshots and Overheating
Fluid Projectors
Sprays
Vortex Ring Projectors
Guns and Launchers
Conventional and ETC Guns
Gas-Powered Air Guns
Electromagnetic Guns
Grav Guns
Gyrocs
Rockets and Missiles
Hand Grenades
Typical Weapons by TL
Firearm Accessories
Targeting Systems
Smartgun Electronics
Other Accessories
Warheads and Ammunition
Conventional
Nuclear and Antimatter
Energy
Biochemical and Nanotech Weapons
Gases and Clouds
Foams and Liquids
Poisons
Metabolic Nanoweapons
Melee and Thrown Weapons
Physical Weapons
Energy Weapons
Combat Robots
Warbots and Androids
Robot Weapons
7. Defenses
Materials
Body Armor and Protective Gear
Body Armor
Tailoring Armor
Rigid Body Armor
Environmental Gear and Suits
Powered Suits
Exoskeletons
Battlesuits
Typical Armor by TL
Defense Systems
Other Defenses
Force Fields
Force Screens
Bodyguards
Force Shields
Nuclear Dampers
Stasis Webs
Other Force Fields
8. Medical and Biotech
Biomedical Equipment
Medical Gear
Medical Robots
Psychiatric Equipment
Biotech Equipment
Drugs and Nano
Biotech Techniques
Cybernetics and Uploading
Body Modifications
Brain Implants
Remote-Controlled Cybernetics
Implanted Digital Mind
Cybernetic Uplift
Total Cyborg Brain Transplants
Uploading
Downloading Minds
Low- and Very-Low-Res Copies
Campaign Effects of Uploading
9. Vehicles
Planetary Travel
Space Travel
Vehicles
ATVs
Personal Vehicles
Flying Cars
Tanks
Hovercraft
Minisubs
Diver Propulsion Systems
Tilt-Rotor Transport
Utility Vertol
Grav Bikes and Platforms
Microplanes
Flight Packs
Zero-G Thrusters
Drop Capsules
Matter Transmission
Technologies
MT Booths
Telegates
Teleport Projectors
Dimension and Time Travel
Mind Voyages
Bibliography
Index
โฆ Subjects
GURPS
๐ SIMILAR VOLUMES
http://www.sjgames.com/gurps/books/Ultra-Tech-2/
http://www.sjgames.com/gurps/books/Ultra-Tech/
http://www.sjgames.com/gurps/books/Ultra-Tech/
http://www.sjgames.com/gurps/books/Ultra-Tech/weapontables/