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GURPS Martial Arts

✍ Scribed by Sean Punch, Peter Dell'Orto, Sean Punch


Publisher
Steve Jackson Games
Year
2007
Tongue
English
Leaves
258
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


GURPS 4E, MARTIAL ARTS; is a valued addition to my GURPS 4E collection. It provides detailed information on numerous forms of armed and unarmed combat for player and Game Master (GM). It has realistic information that can be expanded to fantasic levels. As such one can make a Spartan Warrior of history or a Jedi Knight (TM) of Science Fiction.

✦ Table of Contents


About the Authors......Page 5
1. History
......Page 6
Timelines
......Page 7
Xia......Page 9
Monks and Martial Arts......Page 10
Northern vs. Southern Kung Fu......Page 11
Religion, Philosophy, and Fists......Page 12
Ryu......Page 13
Ninja: Legend vs. History......Page 14
Other Nations......Page 15
Gladiators......Page 16
Yeomen Archers......Page 17
FechtbΓΌcher and Traveling Masters......Page 18
Beyond Western Europe......Page 19
Africa
......Page 20
Women in the Martial Arts......Page 21
Some Famous Martial Artists
......Page 22
Don’t Bring a Fist to a Knife Fight......Page 26
Bad Reenactments......Page 27
Styleβ„’......Page 28
2. Characters
......Page 29
Realism Level......Page 30
Beginning Students as PCs......Page 31
Character Templates
......Page 32
Del Duque (350 points)......Page 34
Frauds......Page 36
Adrian Froste (200 points)......Page 38
Kai Lian (250 points)......Page 40
Advantages......Page 43
Desirable Advantages......Page 44
Chi Powers for Martial Artists......Page 47
Perks......Page 50
Common Disadvantages......Page 54
Skills......Page 55
Combat Skills......Page 56
Wildcard Skills for Styles......Page 61
New Skills......Page 62
3. Techniques
......Page 64
Learning Techniques......Page 65
Realistic Techniques
......Page 66
Techniques That Aren’t......Page 67
Optional Rule: Targeted Attacks......Page 69
β€œGo for the eyes!”......Page 73
Dirty Tricks......Page 77
Using Your Legs......Page 80
Optional Rule: Combinations......Page 81
Cinematic Techniques
......Page 83
Secret Techniques......Page 87
Silly Techniques......Page 89
Creating New Techniques
......Page 90
Designing Realistic Techniques......Page 94
Designing Cinematic Techniques......Page 95
Designing Techniques
for Nonhumans......Page 96
4. Combat
......Page 97
All-Out Attack......Page 98
Change Posture......Page 99
Committed Attack......Page 100
Feint......Page 101
Ready......Page 102
Who Draws First?......Page 104
Move......Page 106
Move and Attack......Page 108
Wait......Page 109
Melee Attack Options......Page 110
A Matter of Inches......Page 111
Untrained Fighters......Page 114
Close-Combat Options......Page 115
Teeth......Page 116
Grab and Smash!......Page 119
Ranged Attack Options......Page 120
Rapid Fire with Thrown Weapons......Page 121
Active Defense Options......Page 122
Harsh Realism for
Unarmed Fighters......Page 125
Cinematic Combat
......Page 126
Multiple Attacks......Page 127
Chambara Fighting......Page 129
Mind Games......Page 131
Extra Effort in Combat......Page 132
More Cinematic Combat Rules......Page 133
Competition Types......Page 135
Realistic Injury......Page 137
Cinematic Injury......Page 140
5. Styles
......Page 141
Techniques......Page 142
Optional Traits......Page 143
Style vs. Style......Page 144
Ultimate Styles......Page 145
Streetfighting......Page 146
Creating New Styles......Page 147
The Training Sequence......Page 148
Do vs. Jutsu......Page 149
Aikijutsu......Page 150
Armatura Equestris......Page 151
Bando Animal Forms......Page 152
Boxing......Page 153
The Sweet Science......Page 154
Chin Na......Page 155
β€œKung Fu”......Page 156
Fencing Styles......Page 157
Stickfighting......Page 158
Furusiyya......Page 160
Sport Fencing......Page 161
Hoplomachia......Page 162
External vs. Internal, Hard vs. Soft......Page 163
Hwa Rang Do......Page 164
Jeet Kune Do......Page 165
Martial-Arts Uniforms......Page 166
Jujutsu......Page 167
Kalaripayit......Page 169
Marma......Page 170
Kempo......Page 173
Kenjutsu......Page 174
Knightly Mounted Combat......Page 176
Armed Styles......Page 177
Kuntao......Page 179
Kyujutsu......Page 180
Longsword Fighting......Page 181
Archery......Page 182
Military Hand-to-Hand......Page 183
The Purpose of Military Hand-to-Hand......Page 185
Muay Thai......Page 186
Naginatajutsu......Page 187
Polearm Fighting......Page 188
Pankration......Page 189
Mixed Martial Arts......Page 190
Silat Traditions......Page 191
Praying Mantis Kung Fu......Page 192
Staff Fighting......Page 193
Savate Rankings......Page 194
Shaolin Kung Fu......Page 195
Shaolin Traditions......Page 196
Spear Fighting......Page 197
Sojutsu......Page 198
Sumo Traditions......Page 199
Sword-and-Shield Fighting......Page 200
T’ai Chi Chuan......Page 201
Taihojutsu......Page 202
Ninja and Ninjutsu......Page 203
Wing Chun......Page 204
Wrestling......Page 205
Wushu......Page 207
Death Fist......Page 208
Dragon-Man Kung Fu......Page 209
Force-Swordsmanship......Page 210
Smasha......Page 211
6. Weapons and Equipment
......Page 212
Cross-Cultural Encounters......Page 213
Combination Weapons......Page 215
Weapons of Quality......Page 217
Hidden Weapons......Page 219
Unorthodox Attacks......Page 221
Silly Weapons......Page 224
Improvised Weapons......Page 225
Melee Weapon Table......Page 227
Muscle-Powered Ranged Weapon Table......Page 232
Special Arrows......Page 233
Targets......Page 234
Armor......Page 235
7. Campaigns
......Page 236
The Realistic Campaign......Page 237
Special-Case NPCs......Page 239
Hybrid Campaigns......Page 240
Classical Greece and Rome......Page 242
Historical China......Page 243
Historical Japan......Page 244
Post-Classical Europe......Page 245
Fantasy......Page 246
Science Fiction......Page 247
Campaign Themes
......Page 248
The Quest for the Master......Page 249
Glossary
......Page 252
Bibliography......Page 253
Index
......Page 255

✦ Subjects


GURPS


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