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GURPS Fantasy - Portal Realms

โœ Scribed by William H Stoddard, Sean Punch


Publisher
Steve Jackson Games
Year
2017
Tongue
English
Leaves
35
Series
GURPS 4th Edition
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Table of Contents


Contents
Introduction
Publication History
About the Author
About GURPS
1. Between Two Worlds
Perilous Realms
Exploring the World
Returnees
Self-Discovery
Saving the World
Thresholds
Larger Conflicts
Journeys Long and Short
Exile
Long Stays
Many Doors
Brief Visits
Methods of Travel
Gates
Tunnels
Transitions
Going Off Course
Mirrors
Way Stations
Dreams and Trances
Motives
Chance
Push
Pull
Realms and Campaigns
The Barrens
Source Material
Gerontomachia
Seihou
Portal Realms as Timelines
2. Travelers
The Reference Society
Zero-Point Features
Meta-Traits
Traits
Advantages
Secret Advantages
Disadvantages
Skills
Templates
Transmundane
Child
Explorer
Mage-to-Be
Returnee
Outcast
Savior
Trader
Wealth and Possessions
Wealth-Based Method
Possessions-Based Method
Possessions? What Possessions?
Cool Advanced Weapons
Transport
3. Dangers and Opportunities
Wilderness
The Lay of the Land
Good and Bad Places
The Elements
Creatures and Monsters
Magic and the World
City Stats
Laws and Customs
Languages
Licit and Illicit Magic
Cultures
Laws and Religions
Combat Experience
Monthly Training Rolls
Learning Magic
Mana-Based Magic
Path/Book Magic
Invented Magic
Ritual Path Magic
Magic as Powers
Interworld Trade
Shopping List
Organizations
Index
portalrealms-p2.pdf
Introduction
Publication History
About the Author
About GURPS
Between Two Worlds
Returnees
Self-Discovery
Saving the World
Thresholds
Journeys Long and Short
Exile
Long Stays
Larger Conflicts
Brief Visits
Methods of Travel
Gates
Tunnels
Transitions
Going Off Course
Mirrors
Dreams and Trances
Motives
Chance
Push
Pull
Realms and Campaigns
The Barrens
Source Material
Gerontomachia
Seihou
Portal Realms as Timelines
Travelers
Meta-Traits
Traits
Advantages
Secret Advantages
Disadvantages
Skills
Templates
Child
Explorer
Mage-to-Be
Outcast
Savior
Trader
Wealth and Possessions
Wealth-Based Method
Possessions-Based Method
Possessions? What Possessions?
Cool Advanced Weapons
Transport
Dangers and Opportunities
The Elements
Creatures and Monsters
Magic and the World
Laws and Customs
Languages
Cultures
Laws and Religions
Combat Experience
Learning Magic
Mana-Based Magic
Path/Book Magic
Invented Magic
Ritual Path Magic
Magic as Powers
Interworld Trade
Shopping List
Organizations
Index

โœฆ Subjects


GURPS


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