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GURPS Classic: Traveller

✍ Scribed by Loren Wiseman


Publisher
Steve Jackson Games Incorporated
Year
2002
Tongue
English
Leaves
179
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


http://www.sjgames.com/gurps/traveller/core/

✦ Table of Contents


Introduction
About the Author
The Traveller News Service
About GURPS
1. The Universe of the Third Imperium
The Imperium
Only a Dream
Map of the Imperium
In a Nutshell
We Are Not Alone
The Six Races
Campaigns
Selling the Moon – Wholesale
Mercenaries – Travel to Distant Worlds, Meet Exotic Beings . . . and Kill Them
Reflections of a Grognard
Politics, Diplomacy, and Espionage
Lawbreakers and Law Enforcers
Rebels Against the Empire
Strange New Worlds
Good Guys and Bad Guys
2. Details of a Universe
FTL Travel – The Jump Drive
Government
The Metric System
Religion in the Third Imperium
Nanotechnology
A Chronology of the Traveller Universe
Cybertechnology
Robots and Artificial Intelligence
Library Data
A
The Information Age
Planetary Statistics
Why the Ancients?
Aslan
Aliens
B
The Year of the Four Emperors
C
Capital
Starship Wayward Debarre
Roman Roots
Jesedipere
D
Faldor
Droyne and Chirpers
The Alternate Dulinor
E
Emperors of the Third Imperium
F
Wars and Rumors of Wars
A Concise History of Ziru Sirka, Part I
G
H
Travellers’ Aid Society
Customs
Other Holidays
Off to a Bad Start
I
Calendar Conversion Table
Ine Givar
At Standard Noon, 062-1120
β€œI have a bad feeling about this . . .”
Coreward Encounter
A Concise History of Ziru Sirka, Part II
J
Alternate FTL Drives
Further Research Is Needed
K
Rightness
Disgusting?
L
A Concise History of Ziru Sirka, Part III
M
A Concise History of Ziru Sirka, Part IV
N
Nuclear Damper Technology
O
The Regina System
P
The Phoenix Project
Psionics
R
A Concise History of Ziru Sirka, Part V
A Concise History of Ziru Sirka, Part VI
S
Peacekeepers
Quid Nomine?
The Terra System
Solomani Names
Starports: Extrality
Blood Bonds
Square Pegs?
T
Is the Truth Really Out There?
A Great Golden Crown
The Lifeblood of Empire
Trade Routes
K’kree Religion
V
Epithets
Other Times, Other Places
A Matter of Taste
Vilani Conservatism
W
Vilani Names
X
Y
Z
Low Passage
Middle Passage
High Passage
Zhodani-Imperial Relations
For Game Masters Only
The Mystery of the Ancients
Imperiallines
Longbow II
Secrets
3. Characters
Creating a Character
Careers
Tech Levels
Status and Cost of Living
Vargr
Advantages, Disadvantages, and Quirks
Zhodani
New Advantage: Ship Patron
Character Templates
Letters of Marque
Athlete
Attorney
Barbarian
Belter
Bounty Hunter
Bureaucrat
Computer Technician
Corsair
Diplomat
Engineer
Entertainer
Farmer
Hunter/Guide
Journalist/Reporter
Law Enforcer
Manager
Martial Artist
Mechanic/Technician
Medical Doctor
Medical Technician
Merchant
Professor
Rogue
Scientist
Scout
Undercover Agent
Wealthy Traveler
Army (Enlisted)
Army (Officer)
Army Aviation (Enlisted)
Army Aviation (Officer)
Marine (Enlisted)
Marine (Officer)
Marine Commando (Enlisted)
Marine Commando (Officer)
Navy (Enlisted)
Navy (Officer)
Navy Aviation (Officer)
Job Table
4. Equipment and Supplies
Gravitic Technology
Energy Storage Technology
Medical Technology
Beam Weapon Technology
Tech Levels
Meson Technology
Electronics Technology
Force Field Technology
Technical Difficulties
Low Berths
Neural Interface, Implants, and Cybernetics
Ultra-Tech Melee Weapons
Psionic Shields
Drugs
Illegal Drugs
Weapons
Personal Slug Throwers
Energy Weapons
Hand Grenades
RAM Grenades
Ammunition Notes
Design Your Own!
GURPS Traveller Special Rules
Personal Equipment
Traveller Weapon Tables
Armor and Protective Gear
5. Travel, Trade, and Commerece
How to Get There
Interplanetary Travel
Travel Times
Planetfalls
Interstellar Travel
Jump
Gas Giants
Misdirected Jump Table
Mishaps
Detection of Jump
Refined and Unrefined Fuel
Interstellar Mapping
Trade and Commerce
Revenue
Interstellar Mapping
Merchant Ship Revenues
Planets
6. Character Conversions
Statistics
Intelligence vs. Education
Skills
Skill Comparison Tables
Jack-of-All-Trades
Advantages, Disadvantages, and Quirks
Appendix: Starships
Sulieman-Class Scout/Courier
Sulieman II-Class Seeker
Deck Plans
Beowulf-Class Free Trader
Deck Plans
Empress Marava-Class Far Trader
Vanderbilt-Class Yacht
Lady of Shalott-Class Yacht
Animal-Class Safari Ship
Rampart-Class Fighter
Iramda-Class Fighter
10-ton Launch
10-ton Lifeboat
Broadsword-Class Mercenary Cruiser
20-ton Gig
30-ton Ship’s Boat
40-ton Fuel Skimmer
40-ton Pinnace
100-ton Shuttle
100-ton Interplanetary Shuttle
50-ton Modular Cutter
Dragon-Class SDB
Kugashin-Class Lab Ship
Akkigish-Class Subsidized Merchant
ATV, Tracked
Air/Raft, Open Topped
Ground Car
ATV, Wheeled
Appendix B: Modular Starship Design
Crew Requirements
Design Sequence
Step 1 – Hull Design
Hull Table
Step 2 – Turrets and Bays
Turrets and Bays
Interior Facilities
Step 3 – Armor
Step 4 – Other Surface Features
Step 5 – Component Modules
Creating Deckplans
GURPS Vehicles Conversions
Module Table
Creating Non-Standard Hulls
Step 6 – Bay and Turret Armament
Armament Table
Design Your Own Modules!
Jump Drives in GURPS Vehicles
Beam Weapons Combat Table
Step 7 – Statistics
Step 8 – Performance
SIM-10 Missile (TL10)
Step 9 – Finalization
Advanced Design Options
SIM-12 Missile (TL12)
After-Market Mods
Starship Operations
Bridge Systems
Comminication Range Table
Ship Codes
Sensor Range Table
Computer Table
Appendix C: Space Combat
Sequence of Action
1. Detection and Communication
2. Manuever Phase
3. Movement Phase
4. Direct Fire Phase
5. Collision and Point Defense Phase
6. Launching/Docking Phase
7. Damage Control Phase
Celestial Bodies
Miscellaneous Situations
Space Weapons Table
Space Range Table
Sensor Modifiers
Gunnery Modifiers
Major Damage Table
GURPS Vehicles-Designed Spacecraft
ROF Bonus Table
Index

✦ Subjects


GURPS


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