http://www.sjgames.com/gurps/books/magicitems2/
GURPS Classic: Magic Items 1
β Scribed by Chris W. McCubbin
- Publisher
- Steve Jackson Games Incorporated
- Year
- 1999
- Tongue
- English
- Leaves
- 131
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
http://www.sjgames.com/gurps/books/MagicItems/
β¦ Table of Contents
Introduction
About GURPS
1. Discovering Magic Items
"Found" Items
Gifts
Booty
Really Found
Starting the Game with Magic Items
Do It Yourself
Anachronism and High-Tech
Purchasing & Commissioning
Whatβs in a Name?
2. The Enchantment Trade
The Enchanter
No Magic Shops?
Campaign Seed: The Mana Tree
Mana Basins
Unique Magic Items
Circles and Magical Universities
Other Races
The Patron
Nonviolent Magic Items
The Merchant
New Spells and Research
Magic Items in Other GURPS Campaigns
Other Mages
3. Magical Shops
Magic Items From the Ground Up: Advice for GMs
Skill Levels
One-Shot Enchantment
4. Armor & Shields
Common Armor Spells
Kargreave
Armor and Shields Catalog
Shields
Other Protective Items
5. Enchanted Clothing
Common Clothing Spells
Dallo
Enchanting Clothing Catalog
6. Curses, Tricks, and Traps
Common Curses
Blaatchep
Curses, Tricks and Traps Catalog
7. Mystical Healing
Common Healing Spells
Berlow
Mystical Healing Catalog
8. Jewelry
Common Jewelry Spells
Renaida
Jewelry Catalog
9. Wizardly Tools
Staves and Wands
Common Mage-Only Spells
Zebulon
Wizardly Tools Catalog
Staves and Wands
10. Extralegal Equipment
Common Thief and Security Spells
Blind Bartolomeus
Extralegal Equipment Catalog
Security Devices
11. Enchanted Transportation
Common Transportation Spells
ZylΓ«
Transportation Catalog
12. Magical Weaponry
Intelligent Swords
Arlon
Common Weapon Enchantments
Weapons Catalog
Swords
Bows and Ranged Weapons
Throwing Weapons
Axes
Other Weapons
Hand to Hand Combat
13. Necromantic Magic
Common Necromantic Spells
Eliaz
Necromantic Catalog
14. The Compleat Powerstone
Powerstone Economics
Quick Powerstone Generation
Quirk Determination
Random Quirks
Game Mastering Powerstones
15. Historical Elixers
Animal Control
Hostile Elixirs
Magical Abilities
Medical Elixirs
Mental Abilities
Mental Control
16. Historical Charms & Amulets
Charms from Existing Elixers
Time and Cost to Make
Using Charms
Common Enchantment Table
Magic Item Index
Index
β¦ Subjects
GURPS
π SIMILAR VOLUMES
http://www.sjgames.com/gurps/books/magicitems3/
http://www.sjgames.com/gurps/books/Magic/3e/
GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items. All of the familiar magical shops from Magic Items are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, cu
http://www.sjgames.com/gurps/books/whoswho1/