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GURPS Classic: Covert Ops

✍ Scribed by William H. Stoddard, Hans-Christian Vortisch


Publisher
Steve Jackson Games Incorporated
Year
2003
Tongue
English
Leaves
130
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


http://www.sjgames.com/gurps/books/covertops/

✦ Table of Contents


Introduction
About GURPS
About The Authors
1. Treason, Stratagems, and Spoils
Dangerous Trades
Retail
The Original Assassins
Wholesale
The Stockholm Syndrome
Ancillary Operations
Mass Destruction and Its Consequences
Fiction And Truth
Legends
Tales
Death of Holofernes
History
Villains or Heroes?
The Gunpowder Plot
The Black Hand: A Conspiracy
The Eichmann Arrest
2. Behind the Mask
Advantages, Disadvantages, And Skills
Cyberwear
Inappropriate Disadvantages
Shooting From Strange Positions
Holdout Modifiers
Deadly Ninja Secrets
New Skills
Maneuvers
Templates
Functional Templates
Motivational Lenses
3. The Right Tool
How To Get It
Locating Gray- and Black-Market Items
The Bare Essentials
Surveillance And Communication
Secure Digital Networks
Computers
Hacking
Communications
Surveillance
Image Manipulation
Tripods
Infiltration And Exfiltration
False Identities
Magical Disguise
These Aren’t the Operatives You’re Looking For
Intrusions
Invisibility
Walking Through Walls
Underwater Emergency Breather
Smart Materials
Escape and Evasion
Zombie Drug
Transportation
Collisions
Ground Vehicles
Water Vehicles
Air Vehicles
Wet Work
Hand Weapons
The Ninja-to
Improvised Weapons
Ranged Weapons
Black Powder Weapons
Firearms
The Lupara
The Troika Pistol
Accessories and Customizations
Ultra-Tech Weapons
Exotic Ammunition
Weapon Table
Poisons
DMSO
Binary Poisons
Mind Control
Facial Scars
What to Ask the Chemist For
Plagues
Murder and Magic
Demolition And Sabotage
Arson and Incendiaries
Making Things Burn
Explosives
The Big Bang
Things That Make You Go Boom: Home-Cooked Explosives
Explosives Equipment
Disguised Explosives
The Flying Bomb
4. Access Denied
Personal Protection
Personal Sensors
Armor
Tailored Armor
Medical Treatment
Universal Antidote
Safe Places
Defensive Architecture
The Armored Limo
Air Force One
Locks
Safes
Alarms and Traps
Countersurveillance
Identity Verification
Countermeasures
Guards
Human Guards
Animal
Fantastic Guard Beasts
Automata
Mythical and Magical Automata
Investigation
Crime Scene Methods
Forensic Nano
Corpse Identification
Pathology
5. The Most Dangerous Game
Campaign Roles
Adversaries
Protagonists
Party Members
The Unwritten Treaty
Genre
Suspense
Technothrillers
Crossovers
Historical and Fantastic Settings
Camp
The Organizational milieu
Friends
Technical Support
Foes
Protectors
The U.S. Secret Service
Contracts
Open Contracts
Thirty Pieces of Silver
Bibliography
Index

✦ Subjects


GURPS


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