http://www.sjgames.com/gurps/transhuman/martialarts2100/
GURPS 4th edition. Transhuman Space: Martial Arts 2100
β Scribed by Phil Masters
- Publisher
- Steve Jackson Games Incorporated
- Year
- 2011
- Tongue
- English
- Leaves
- 38
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
http://www.sjgames.com/gurps/transhuman/martialarts2100/
β¦ Table of Contents
Contents
Introduction
Using This Book
Publication History
About the Author
1. Martial Arts in the 21st Century
The Early 21st Century
The Fitness Arts
Self-Defense
Full-Contact Sports
The Coming of the Virtual Arts
Military Training Regimes
Fast Prototyping in the Dojo
The Quest for the Ultimate Style
The State of Play in 2100
Fitness, Self-Defense, and Show
Combat Sports
Derived Fictional Arts
Police and Military Doctrines
Famous Masters in 2100
The Importance of Mars
2. Martial Artists
Advantages, Disadvantages, and Skills
Advantages
Perks
Cinematic Elements
Disadvantages
Skills
Retreating in 3D
Techniques
New Techniques
Nonhuman Physiology
3. New and Changed Styles
Style Choices in 2100
Legal Concerns
Off Earth
New Lenses
Finding a Teacher
New Styles
ARC-P
Bantu Boxing (Bantujutsu)
Battledress Training
Cocerdelmi
Countermech Training
Il Ballo di Salute
Freefighting
HishΓ΄jutsu (βFlight Artβ)
Margaretian Karate
Derived Styles
Martian Swordplay
Military Zero-G
Remote Sniping
Sact
Shan Chuan (Killer Fist Kung Fu)
Zhua
Rival βMartianβ Styles
4. New Weapons and Equipment
Weapons
Martial Arts and GURPS Ultra-Tech
Armor and Training Gear
Software
Recreating Lost Styles
Index
β¦ Subjects
GURPS; Transhuman Space
π SIMILAR VOLUMES
http://www.sjgames.com/transhuman/bio-tech2100/
http://www.sjgames.com/gurps/transhuman/transhumanmysteries/
http://www.sjgames.com/gurps/transhuman/transhumanmysteries/
http://www.sjgames.com/transhuman/
http://www.sjgames.com/transhuman/teralogos/news1/