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GURPS 4th edition. Transhuman Space: Changing Times

โœ Scribed by Phil Masters


Publisher
Steve Jackson Games Incorporated
Year
2006
Tongue
English
Leaves
74
Category
Library

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โœฆ Synopsis


http://www.sjgames.com/gurps/transhuman/changingtimes/

โœฆ Table of Contents


Summary for New Players
Introduction
About GURPS
About the Author
1. Transhuman Space Campaigns
Concepts
The Baseline Wave
Third Wave
Fourth Wave
Fifth Wave
Off Earth
Waves and 4e Tech Levels
Crossing Waves
Less Advantaged at Home
Campaign Focus
Investigations
Combat
Crime and the Streets
Memetics and Politics
Exploration and Research
Colonization
Business
Picaresque Wandering
Sitcom/Soap Opera
Campaign Moods: Excitement and Terror
Campaign Moods: Satire and Comedy
Gritty vs. Cinematic
Appropriate Characters
Mandatory Features
Character Legality
Team Building
Weird Options
Running Games
Our Servants Will Do That For Us . . .
Gathering Information
Combat
Mortality and Otherwise
Adventures in (Relative) Safety?
Exceptional Wealth
Tracking Character Capabilities
Mutable Point Totals
2. A GM's View of 2100
Technology and Society
The Waves
Street Scenery
Ubiquitous Computing
Microbots
Nanotech
A Game of Ideas
Biotech
Artificial Life
Memetics
The State of Earth
The Power Blocs
Hot Spots
Conflicts as Opportunities
Memes at War
Nanosocialism vs. the Rest?
Rogue States
Choosing Sides
Reasons to Travel
Life Off Earth
The Practicalities of Space Flight
Costs
Medical Requirements
Travel Times
Opportunities in Orbit
Adventures in an Industrial Park?
Vacuum Cleaning
Luna
Mars
Major Powers
Campaigns and Scenarios
The Olympus Project
Mercury and Venus
The Outer System
The Belt
Jupiter
Saturn
The Far Reaches
Employers and Employment
Law Enforcement
Types of Organization
Law Enforcement and Technology
Private Investigations
Intelligence Work
American Agencies
European Agencies
PRA and SAC Intelligence
Software Agents
Dangerous Masters
Military Organizations
Working for Industry
Avatar Klusterkorp
Columbia Aerospace
Marwari Digital
Solar Express
World Tree Enterprises
Others
Conspiracy 2100
Enforcing Intellectual Property
Campaign Ideas
African Hearts, Transhuman Minds
Orbital Storm
Bringer of War
Ts and Cs
Time Travel to 2100
Transhuman Space and the Time Corps
Caught in the Communal Web
Peruvian Gothic
3. GURPS 4e Update: Characters
Character Design
Attributes and Secondary Characteristics
ST
DX, IQ
HT
Hit Points
Fatigue
Will and Per
Basic Speed and Basic Move
Vehicle ST and Other Attributes
Cultural Background
Tech Level
Languages
Cultural Familiarity
Disadvantage Limits
Character Points
Fifth Wave Characters
Wealth, Status, and Cost of Living
Status
Cost of Living, Pay, and Prices
Transhuman Space Status Table
What Cost of Living Gets You in 2100
Advantages and Perks
Deleted and Changed Advantages from Transhuman Space
Affliction, Binding, Innate Attack
Vessel Cybershells
Allies
Compartmentalized Mind
Damage Resistance
Detect
Extra Life
Modular Abilities
Talents for 2100
Payload
Possession
Puppet
Reduced Consumption
Telecommunication
Visualization
Perks
Disadvantages and Quirks
Deleted and Changed Disadvantages
No Legs
Other New Disadvantages
Bioroid Social Stigmas and Wealth
Meta-Traits
Features
Taboo Trait: Genetic Defects
Taboo Trait: Mental Instability
Taboo Trait: Physical Changes
Taboo Trait: Self-Awareness
New Features
Skills
Deleted and Changed Skills
Acrobatics/Aerobatics
Animal Handling
Brainwashing
Brain Hacking
Connoiseur
Current Affairs
Expert Skill
Computer Intrusion Under 4e
Memetics as a Wildcard Skill
Innate Attack
Psychology
Memetics
Memetics Operations
Templates
Humans
Genefixed Human
Floater
Human Genetic Upgrades
Alpha Upgrade
Ishtar Upgrade
Metanoia-Series Upgrade
Parahumans and Bioroids
Aquamorph
Felicia
Tennin
Tianyi
Yousheng
Ziusudra
Uplifted Animals
Astropus
K-10A Postcanine
Infomorphs
Minimal Software
Nonsapient AI (NAI)
IQ 0 in GURPS
Low-Sapient AI (LAI)
Sapient AI (SAI)
Indomitable AIs and "Machine Empathy"
Terminology: Sapience
Ghost Mind Emulation
Shadow Mind Emulation
Cybershells
Bush Robot
Buzzbot
Cryobot
Cyberdoc
Cyberdoll
Humaniform
Microframe/Mainframe/Macroframe
Mobile Helmet
Polypede
RATS
Snakebot
UCAV
Virtual Interface Implant
Volkspider
Wearable Virtual Interface
Bioshells
Bioshell Template
Coverting Existing Campaigns
Changed Point Values
4. GURPS 4e Update: Technology
Weapons and Equipment
Legality Class
Software
AI Prices
Skill Sets
Communication Implants
Sensors
Weaponry
Weapon Tables
Stun Weapons
Laser Effects
MADS Effects
Weapon and Ammunition Options
Armor
Medical Treatments
Biomods
Nanodrugs
Nanosymbionts
Proteus Nanovirus
Vehicles
Bioship Template
Spacecraft
Appendix: Off-the-Shelf Allies
Charlesfoster-M
Cortez-Ghao "Faraday"
EDI "Bhisti"
GenTech BR-Secretarial
Rosario-Klein P55-J
Newshawk/7-6
Janssen-Nord "Parker"
Tenzan THI-200bis
Wotatech Hugin
Index

โœฆ Subjects


GURPS; Transhuman Space


๐Ÿ“œ SIMILAR VOLUMES


GURPS 4th edition. Transhuman Space
โœ David L. Pulver ๐Ÿ“‚ Library ๐Ÿ“… 2002 ๐Ÿ› Steve Jackson Games Incorporated ๐ŸŒ English

http://www.sjgames.com/transhuman/