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GURPS 4th edition. Psionic Campaigns

✍ Scribed by Jason "PK" Levine


Publisher
Steve Jackson Games Incorporated
Year
2010
Tongue
English
Leaves
39
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


http://www.sjgames.com/gurps/books/psioniccampaigns/

✦ Table of Contents


Introduction
Recommended Books
Publication History
About the Author
About GURPS
1. What Is Psi?
Glossary
Psychic Beliefs
Psi Throughout History
Old-Time Psi
Defining Psi
Contacting Spirits
Themes
Psychical Testing
Psionic Potential
Universal Latency
Within the Meat
Player’s Choice
Dain Bramage
A Focused Mind
Brain Grafts
Psionic Institutes
Special Souls
Inhuman Ability
Representing Psi
Powers and Abilities
Decisions, Decisions
Options and the Power Modifier
Psionic Skills
Starting Conditions
Power Level
Range of Abilities
Unusual Background (Psi)
Latent Powers
Degree of Skill
2. Mind Games
The World in Your Mind
Frequency
Common for When?
Public Awareness
Debunkers
Unknown Psi
Secret (Psi)
Public Reaction
The Astral Plane
Campaign Frames
Discovery
Apocalypse Soon
Improvement
Hiding
Other Powers
Power
Responsibility
Patronage
Psi Across Worlds
3. Unique Challenges
Emulating Extremes
Wimpy Psi
Progressive Psi
Godlike Psi
Achilles’ Heel
Telepaths and Mental Screens
Psionic Short Circuits
Knowing Too Much
Which Future?
Taking Over
Silent Killers
Now You See Me
Good as New
Deterrents and Fixes
Known Limits
Countermeasures
Overusing Countermeasures
Don’t Drink the Water
Controlling Information
Personal Restraint
Fear of Detection
Let the Psychic Win
Appendix: Inspirational Fiction
Index

✦ Subjects


GURPS


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