http://www.sjgames.com/gurps/books/howtobeagurpsgm/
GURPS 4th edition. How to Be a GURPS GM: Combat Encounters
β Scribed by Sean Punch
- Publisher
- Steve Jackson Games Incorporated
- Year
- 2021
- Tongue
- English
- Leaves
- 14
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Table of Contents
Contents
Introduction
Recommended Books
About the Author
The Art of Violence
Why Fight?
About GURPS
And in This Corner .β―.β―.
Why Not Points?
What About Another Rating?
Matchmaker, Matchmaker
Gear
Negations
The Battlefield
Scale
Boundaries
Environment
Lay of the Land
Footing
Obstacles
Relative Height
To Map or Not to Map?
Theatre of the Mind
Tactical Combat
Visibility
Mounts and Vehicles
Everything Else
Weather
Hazards
Gravity
Before-Action Actions
Surprise
Ambush
Deliberate Ambush
But Iβd Be Doing This!
βWandering Monstersβ
Hasty Ambush
What Were You Doing?
Location
Equipment
Posture
Maneuver
Fight! Fight! Fight!
Adjusting the Challenge
Meta-Violence
Cheating
Aftermath
Itβs All Over but the Shouting
Black Box Review
Looting
Time to Rest?
Advanced Conflict Resolution
β¦ Subjects
GURPS
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