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GURPS 4th edition. Discworld Roleplaying Game

✍ Scribed by Phil Masters, Terry Pratchett


Publisher
Steve Jackson Games Incorporated
Year
2017
Tongue
English
Leaves
411
Series
GURPS 4th Edition
Edition
Version 1.1 – June 2017
Category
Library

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✦ Synopsis


http://www.sjgames.com/gurps/books/discworld/

✦ Table of Contents


Contents
Introduction
What Is a Roleplaying Game?
This Book
(More) About GURPS
Some Warnings
About the Authors
1. On the Back of Four Elephants
Why a Disc? Why the Turtle?
Great A’Tuin
The Power of Story
Other Worlds
Morphic Fields
But Really . . .
Practical Basics
Directions
Weather and Temperature
Time
Discworld Light
Discworld Holidays
History (Slightly Frayed)
Prehistory
Human Civilisations
The History Monks
Basic Geography
Map of the Discworld
The Circle Sea
Hubward Lands
Hub and Rimfall
The Far Rim
Living and Adventuring
Languages
Oggham
Technology
Travel
Medicine
The Position of Magic
Caroc Cards
Warfare
Currencies
2. Making Characters
GURPS
The Example Characters
Glossary
Character Basics
Converting Existing Characters
Character Points
Character Sheet
Skill Bonuses and Penalties
Example: Jemzarkiza of Krull
Basic Attributes
Example: Jemzarkiza of Krull
Secondary Characteristics
Character Size
Basic Lift (BL)
Damage
Image, Looks, and Physique
Handedness
Example: Jemzarkiza of Krull
Social Background
Technology Level (TL)
Character Age
Language
Example: Jemzarkiza of Krull
Culture
Wealth and Influence
Wealth
Starting Funds
Reputation
Importance
Regarding Female Characters
Special Cases for Status
Friends and Foes
Example: Jemzarkiza of Krull
Advantages
Working for The Lady?
Example: Jemzarkiza of Krull
Inspirations
Perks
Example: Jemzarkiza of Krull
Disadvantages
Benefits of the Barbarian Lifestyle
Example: Jemzarkiza of Krull
Quirks
Mental Quirks
Example: Jemzarkiza of Krull
Physical/Social Quirks
Skills
Buying Skills
Using a Skill With a Different Attribute
Defaults (Skills You Don’t Know)
Skill List
Combat Sports
Magical Cheating
Example: Jemzarkiza of Krull
3. Nonhumans and Occupational Templates
Traits for Nonhuman Characters
Attribute and Secondary Characteristic Modifiers
Racial and Personal Appearance
Example: Hunchbroad Modoscousin
Racial Advantages
Supernaturally Powered Beings
Racial Perks
Racial Disadvantages
Racial Quirks
Racial Skills
Racial Templates
Hunchbroad Modoscousin: The Dwarf
Dwarfs
Gargoyles
Gnomes and Pictsies
Banshees
Elf-Kin
Goblins
Gnolls
Supernatural Personifications as Characters
Golems
Sapient Animals
Trolls
Troll Sizes
Vampires
Yetis
Werewolves and Wolfmen
Other Therianthropes?
Zombies
Mummies
Other Possibilities
Animated Skeletons
Occupational Templates
Low-Powered Characters
Medium-Powered Characters
Hunchbroad Modoscousin: The Occupation
Fairy Godmothers
Other Interesting Occupations
High-Powered Characters
Hunchbroad Modoscousin: Personalisation
4. Going Shopping
Player Characters and Possessions
Travel Costs
What Cost of Living Gets You
Living Expenses
Weapons
Improvised Monster-Slaying Weapons
Melee Weapons
Thrown Weapons
Dwarf Bread Weapons
Missile Weapons
Artillery
Shields
Armour
General Equipment
Magical Gear
Shopping (or Not Shopping) as an Adventure
Sapient Pearwood
Example of Shopping: Jemzarkiza of Krull
Special Cases
Example of Shopping: Hunchbroad Modoscousin
Shapeshifter Garments
Completed Sample Characters
5. Doing Stuff
Rolling the Dice
Success and Failure
Repeated Attempts
Contests
Resistance Rolls
Damage Rolls
Other Dice Rolling
Settling Rules Questions
Physical Feats
Climbing
Hiking
Jumping
Encumbrance and Move
Lifting and Moving Things
Running
Swimming
Throwing
Mental Feats
Sense Rolls
Will Rolls
Mental Stunning
Social Concerns
Reaction Rolls
Influence Rolls
Characters With Jobs
Combat
Turn Sequence
Free Actions
Manoeuvres
Untrained Fighters
Timing
Range, Reach, and Close Combat
Size Modifiers, Reach, and Weapons
Attacking
Mounted Combat
Unarmed Combat
Relative Sizes in Combat
Deceptive Attacks
Defending
Parrying Heavy Weapons
Unarmed Defence
Damage and Injury
Specific Hit Locations
Getting Inside Armour
Injury, Illness, and Fatigue
Injuries
Biting Animals
Knockback
Recovery
Drinking
Klatchian Coffee and Knurdness
Instant Cures for Drunks and Knurdness
Fatigue
Other Hazards
Ageing
Messin’ With Reality (The Magic Rules)
Basic Abilities for Magic-Workers
Deciding an Effect
Staffs and Personal Style
Long-Distance Modifiers
Other Power Sources
Mirror Magic
Casting the Spell
Ritual Casting
Magical Fumble Table
The Forms
Standardised Spells
Spell-Like Effects
Naming Spells
Nonmagical Fortune-Telling
Subtle Duelling in Magic
Flashy Duelling in Magic
Playing and Running the Game
Character Improvement
Buying Success
6. Life and Lands
Disc Society
Governments and Politics
Crime and Law Enforcement
Gender Politics
The Semaphore Revolution
Astronomy and Astrology
Uberwaldian Domestic Surgery
Nonhuman Races
Dwarfs
Dwarf Bread
”Clang”
Trolls
The Battle of Koom Valley
Mr. Shine
Creatures of the Night
Minor Races
Geography
The Sto Plains Region
The Forest of Skund
Across the Circle Sea
Brigadoons
D’regs
Over the Rim
Toward the Ramtops
Krull
Loko
Widdershins Regions
The Dark Empire
Oceans
The Hub and Beyond
The Lost Continent of Ku
The Counterweight Continent
EcksEcksEcksEcks
7. "Wellcome to Ankh-Morpork"
History
The Smell
The Patricians
Current Government
Public Transport
Newspapers and Printing
Geography
Map of Ankh-Morpork
Ankh
Hubwards Morpork
Disasters
The Unreal Estate and the Thaumatological Park
The Isle of Gods
Rimwards Morpork and the Shades
The Port Business
The Patrician’s Palace
Bloody Stupid Johnson
Guards and Dark Clerks
Law and Order and Defence
The Watch
City Law
Magical Law
The Regiments
The Guilds
Ordinary Trade Guilds
The Merchants’ Guild
Orphans
The Assassins’ Guild
Banking
The Breccia
The Thieves’ Guild
Disorganised Crime
The Beggars’ Guild
The Fools’ Guild
The Dogs’ Guild
The Rats’ Guild
Some Other Guilds
Banned and Irregular Guilds
The Lady Sib
Food, Drink, and Lodging
Troll and Dwarf Bars
Mrs. Cake
8. The Supernatural Side
The Basics
The Foundations of Reality
Alternate Realities, Alternate Creations
Things in Residence
Magic
The Roundworld Project
Working Spells
Types of Magic-Workers
Horoscopes
Uses and Abuses of Magic
Familiars
Spells
Headology
Exploiting the Laws of Reality
When It All Goes Wrong
Magic Items
Octiron
Ajandurah’s Wand of Utter Negativity
Other Items
Magic Levels
Wandering Shops
Unseen University
Rival Universities
Administration
University Servants
University Law
The Department of Post-Mortem Communications
Teaching
Room 3B
The Tower of Art
The Library
Invisible Writings
High-Energy Magical Research
Emergency Responses
Non-Wizardly Studies
”Numbers” Riktor
University-Based Campaigns
Witchcraft
Alchemists
Major Personifications
Death
The Old High Ones
The Other Horsemen
Fung Shooey
The Auditors
Gods, Religion, and Related Issues
The Power of Belief
The Small Gods
Forgotten Gods
Pantheons
National Gods and One Gods
Death and the Gods
The Afterlife
Nature Gods
Life on Cori Celesti
Inter-Faith Relations
Priests and the Priesthood
Hermits
Other Legends
Fate and The Lady
Demons
Astfgl and Vassenego
9. "Suicidally Gloomy When Sober, Homicidally Insane When Drunk"
Citizens of Ankh-Morpork
The Patrician
Rufus Drumknott
Leonard of Quirm
Moist von Lipwig
The Rusts
The Aristocracy
William de Worde
Sacharissa Cripslock
Otto Chriek
Adora Belle Dearheart
C.M.O.T. Dibbler
Mr. Slant
Other Dibblers
Gaspode the Wonder Dog
Foul Ole Ron and Friends
The Watch
Commander Samuel Vimes (The Duke of Ankh)
Lady Sybil Vimes
Captain Carrot
Captain Angua
Sergeant Colon
Sergeant Detritus
Sergeant Cheery Littlebottom
Corporal Nobbs
Other Notable Watchmen
Noteworthy Wizards
Mustrum Ridcully
Rincewind
Ponder Stibbons
The Librarian
The UU Faculty
The Bursar
Henry the Ex-Dean
Lancre
Lancre Castle Staff
King Verence II
Queen Magrat
Granny Weatherwax
The Lancre Coven
Nanny Ogg
Agnes “Perdita” Nitt
The Oggs
Greebo
Other Witches
Wanderers and Foreigners
Count Giamo Casanunda
Evil Harry Dread
Pastor Oats
Cohen the Barbarian
Polly Perks
Susan Sto Helit
Twoflower
Other Rulers
10. Beware the Ambiguous Puzuma
(Relatively) Ordinary Animals
Equestrian Equipment
Disc Flora
Troll Animals
Dragons (of All Sizes)
Supernatural Beings
Bogeymen
Dryads
Elves
Elfland Animals
Genies
Rarities and Unique Creatures
Ghosts
Mr. Ixolite
11. Bad Food, No Sleep, and Strange People
Running for Your Laugh
A Touch of Horror
Playing the Game
Plot/Campaign Categories
1,000,000-1
Campaign Theme: Watchmen
Adventures vs. Stories
Sitcom Campaign Ideas
To Bear in Mind . . .
Campaign Theme: The Press
Sample Campaign Setting: The Brown Islands
Canon Concerns
Fung Shooey in Port Duck
Trade and Piracy
Swashbuckling (of Several Sorts)
Port Duck
Map of Port Duck
The Agatean Repeating Crossbow
Llapffargoch-Wokkaiiooii
Prop Lee
Scenario: A Little Job
Scenario Seeds
More Settings
Wadi El-Rukl
Scenario: Rug Addiction
Cart Wars
The XCDA
New Smarlhanger
Sample Scenario: Lost and Found
Background Research
Campaign Theme: Travelling Professionals
More Scenario Ideas
Full Court Press
Sektoberfest in NoThingfjord
And More!
Campaign Theme: Working for a Monastery
Campaign Theme: League Football
A Brief Glossary
Bibliography
Index

✦ Subjects


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