Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinfo
Graphics Shaders. Theory and Practice
โ Scribed by Mike Bailey, Steve Cunningham
- Publisher
- A K Peters/CRC Press
- Year
- 2011
- Tongue
- English
- Leaves
- 516
- Edition
- 2nd
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Subjects
ะะธะฑะปะธะพัะตะบะฐ;ะะพะผะฟัััะตัะฝะฐั ะปะธัะตัะฐัััะฐ;OpenGL;
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