MATHEMATICS, Sam Martin GPU Color Quantization, Chi Sing Leung, Tze-Vui Ho, and Vi Xiao Visualize Your Shadow Map Techniques, Fan Zhang, Chong Zhao, and Adrian Egli GEOMETRY MANIPULATION, Natalya Tatarchuk As Simple as Possible Tessellation for Interactive Applications, Tamy Boubekeur Rule-Based G
GPU Pro: Advanced Rendering Techniques
β Scribed by Wolfgang Engel
- Publisher
- A K Peters/CRC Press
- Year
- 2010
- Tongue
- English
- Leaves
- 711
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloadedΒ from the book's CRC Press web page.Β
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