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GPU Pro: Advanced Rendering Techniques

✍ Scribed by Wolfgang Engel


Publisher
A K Peters/CRC Press
Year
2010
Tongue
English
Leaves
711
Category
Library

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✦ Synopsis


This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloadedΒ from the book's CRC Press web page.Β 


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