GPU-based intrinsic collision detection for deformable surfaces
β Scribed by Wingo Sai-Keung Wong; George Baciu
- Publisher
- John Wiley and Sons
- Year
- 2005
- Tongue
- English
- Weight
- 283 KB
- Volume
- 16
- Category
- Article
- ISSN
- 1546-4261
- DOI
- 10.1002/cav.104
No coin nor oath required. For personal study only.
β¦ Synopsis
Abstract
An intrinsic collision detection unit (ICDU) forms the bottomβmost layer of a collision detection pipeline. The ICDU performs collision detection and computes collision information for primitive feature pairs of objects in a 3D dynamic environment. A significant amount of time can be spent by the ICDU during the collision detection process. In this paper, we extend the ICDU framework to take advantages of the computational power of programmable graphics processors (GPUs). Some components of the ICDU framework consist of time demanding and fineβgrained tasks that can be implemented on GPUs. By employing the framework, collision information can be computed accurately, robustly, and efficiently. Experimental results show that the proposed method greatly improves the performance of the ICDU. A collection buffer is proposed for the future enhancement of GPUβbased collision detectors. Copyright Β© 2005 John Wiley & Sons, Ltd.
π SIMILAR VOLUMES