<P>This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully sel
Gesture in Human-Computer Interaction and Simulation: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers
β Scribed by Jean-Louis Vercher (auth.), Sylvie Gibet, Nicolas Courty, Jean-FranΓ§ois Kamp (eds.)
- Publisher
- Springer-Verlag Berlin Heidelberg
- Year
- 2006
- Tongue
- English
- Leaves
- 356
- Series
- Lecture Notes in Computer Science 3881 Lecture Notes in Artificial Intelligence
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations. For example, gestural inter- tion in an augmented or virtual reality context leads to active application areas. Since 1996 gesture workshops have been held approximately every two years, with full post-proceedings usually published by Springer.
β¦ Table of Contents
Front Matter....Pages -
Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality....Pages 1-12
Temporal Measures of Hand and Speech Coordination During French Cued Speech Production....Pages 13-24
Using Signing Space as a Representation for Sign Language Processing....Pages 25-36
Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling....Pages 37-48
Automatic Generation of German Sign Language Glosses from German Words....Pages 49-52
French Sign Language Processing: Verb Agreement....Pages 53-56
Re-sampling for Chinese Sign Language Recognition....Pages 57-67
Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition....Pages 68-79
Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs....Pages 80-83
A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems....Pages 84-87
Real-Time Acrobatic Gesture Analysis....Pages 88-99
Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models....Pages 100-111
Recognition of Deictic Gestures for Wearable Computing....Pages 112-123
Gesture Recognition Using Image Comparison Methods....Pages 124-128
O.G.R.E. β Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction....Pages 129-132
Finding Motion Primitives in Human Body Gestures....Pages 133-144
Gesture Analysis of Violin Bow Strokes....Pages 145-155
Finger Tracking Methods Using EyesWeb....Pages 156-167
Captured Motion Data Processing for Real Time Synthesis of Sign Language....Pages 168-171
Estimating 3D Human Body Pose from Stereo Image Sequences....Pages 172-175
Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control....Pages 176-187
Implementing Expressive Gesture Synthesis for Embodied Conversational Agents....Pages 188-199
Dynamic Control of Captured Motions to Verify New Constraints....Pages 200-211
Upper-Limb Posture Definition During Grasping with Task and Environment Constraints....Pages 212-223
Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture....Pages 224-235
Simulation of Hemiplegic Subjectsβ Locomotion....Pages 236-247
Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled Peopleβs Workplaces....Pages 248-251
Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation....Pages 252-255
Playing βAir Instrumentsβ: Mimicry of Sound-Producing Gestures by Novices and Experts....Pages 256-267
Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music....Pages 268-279
From Acoustic Cues to an Expressive Agent....Pages 280-291
Detecting Emotional Content from the Motion of an Orchestra Conductor....Pages 292-295
Some Experiments in the Gestural Control of Synthesized Sonic Textures....Pages 296-299
Deixis: How to Determine Demonstrated Objects Using a Pointing Cone....Pages 300-311
AcouMotion β An Interactive Sonification System for Acoustic Motion Control....Pages 312-323
Constrained Gesture Interaction in 3D Geometric Constructions....Pages 324-334
Gestural Interactions for Multi-parameter Audio Control and Audification....Pages 335-338
Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input....Pages 339-342
Back Matter....Pages -
β¦ Subjects
Artificial Intelligence (incl. Robotics); Computer Graphics; Pattern Recognition; Image Processing and Computer Vision; User Interfaces and Human Computer Interaction
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