<p>As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching toge
Geometric and Solid Modeling: An Introduction (The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling)
โ Scribed by Christoph M. Hoffmann
- Publisher
- Morgan Kaufmann Pub
- Year
- 2004
- Tongue
- English
- Leaves
- 346
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
It is the view of the author that the streams of geometric and solid modeling are converging, and that as the importance of this convergence is anticipated and recognized, the need for the development of techniques to bridge the gap between the two becomes critical. This book is devoted to filling that need.
"Geometric and Solid Modeling" deals with the concepts and tools needed to design and implement solid-modeling systems and their infrastructure and substrata, making this information remarkably accessible--to the novice as well as to the experienced designer. The essential algorithms and the underlying theory needed to design these systems are given primary emphasis.
Techniques for the study and implementation of geometric algorithms are taken from computer science, numerical analysis, and symbolic computation, among other areas. Special attention is given to geometric investigations of implicit and parametric surfaces, with the focal point being the possible integration of geometric and solid modeling.
๐ SIMILAR VOLUMES
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive i
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive i
This book brings together for the first time all major approaches to User Interface Management Systems (UIMS) development from a programmer's algorithmic perspective. The various models for describing dialogs and generating user interfaces are discussed within the framework of a general UIMS archite
<p><span>Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of
ะะทะดะฐัะตะปัััะฒะพ Marcel Dekker, 1989, -345 pp.<div class="bb-sep"></div>Today, our imagination is limited by the computer systems we have built. The demand for sophisticated tools has grown faster than the corresponding developments of the supporting science base.<br/>Written by one of the leading exper