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Genesys Core Rulebook

✍ Scribed by Sam Stewart; Jay Little; Max Brooke; Tim Cox; Sterling Hershey; Tim Huckelbery; Jason Marker; Katrina Ostrander; Daniel Lovat Clark; Andrew Fischer


Publisher
Fantasy Flight Games
Year
2017
Tongue
English
Leaves
258
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

✦ Table of Contents


Cover
Genesys Core Rulebook
Credits
Contents
Introduction
Narrative Play
The Rules
Chapter 1: Core Mechanics
The Dice
Dice Symbols and Results
Lights, Camera, Action!
The Basic Dice Pool
Characteristic Ratings
Skills and Training
Difficulty
Building a Basic Dice Pool
Interpreting the Pool
Triumph and Despair
Other Types of Checks
Other Key Elements
Experience and Development
Derived Attributes
Chapter 2: Creating Characters
Step 1: Determine Background
Step 2: Select a Character Archetype or Species
Step 3: Choose a Career
Step 4: Invest Experience Points
Step 5: Determine Derived Attributes
Step 6: Determine Character Motivation
Step 7: Choose Gear, Appearance, and Personality
Chapter 3: Skills
Choosing Skills
Social Skills
General Skills
Knowledge Skills
Combat Skills
Magic Skills
Chapter 4: Talents
Talent Descriptions
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Chapter 5: Equipment
Rarity
Encumbrance
Item Qualities
Item Maintenance
Weapons
Armor
Gear
Chapter 6: Combat Encounters
Narrative and Structured Gameplay
Incidentals
Maneuvers
Actions
Defense
Soak
Range Bands
Additional Combat Modifiers
Environmental Effects
Wounds, Strain, and States of Health
Critical Injuries
Other Ongoing Status Effects
Recovery and Healing
Chapter 7: Social Encounters
Structuring Social Encounters
Using Motivations in Social Encounters
Chapter 8: The Game Master
Gaming the System
Before Play Begins
Player Character Creation
Preparation Tips
Game Mastering Resources
The Narrative Dice
Adversaries
Adversary Profile
Settings
Setting Sheet
Chapter 1: Fantasy
Tropes
Example Setting: Runebound
New Starting Character Options
Setting-Specific Gear
Setting-Specific Adversaries
Chapter 2: Steampunk
Tropes
Example Setting: Sovereigns of Steam
New Starting Character Options
Setting-Specific Gear
Setting-Specific Adversaries
Chapter 3: Weird War
Tropes
Example Setting: TannhΓ€user
Setting-Specific Gear
Setting-Specific Adversaries
Chapter 4: Modern Day
Tropes
Setting-Specific Gear
Setting-Specific Adversaries
Chapter 5: Science Fiction
Tropes
Example Setting: Android
New Starting Character Options
Setting-Specific Gear
Setting-Specific Adversaries
Chapter 6: Space Opera
Tropes
Example Setting: Twilight Imperium
New Starting Character Options
Setting-Specific Gear
Setting-Specific Adversaries
Game Master’s Toolkit
Chapter 1: Customizing Rules
Create a Skill
Create a Species or Archetype
Create a Talent
Create an Item
Create an Adversary
Chapter 2: Alternate Rules
Nemesis Extra Activation Rules
Uncoupling Skills from Characteristics
Item Attachments and Hard Points
Magic Rules
Vehicle Rules
Hacking Rules
Chapter 3: Build an Adventure
Constructing Encounters
Chapter 4: Tones
Horror
Intrigue
Mystery
Pulp
Romance and Drama
Superheroes
Character Sheet
Talent Pyramid
Back Cover


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