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Game User Experience Evaluation

✍ Scribed by Regina Bernhaupt (eds.)


Publisher
Springer International Publishing
Year
2015
Tongue
English
Leaves
286
Series
Human–Computer Interaction Series
Edition
1
Category
Library

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✦ Synopsis


Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

✦ Table of Contents


Front Matter....Pages i-viii
User Experience Evaluation Methods in the Games Development Life Cycle....Pages 1-8
Front Matter....Pages 9-9
Video Game Development and User Experience....Pages 11-35
Assessing the Core Elements of the Gaming Experience....Pages 37-62
Games User Research and Physiological Game Evaluation....Pages 63-86
Understanding Presence, Involvement, and Flow in Digital Games....Pages 87-111
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts....Pages 113-131
Front Matter....Pages 133-133
Behavioral Telemetry in Games User Research....Pages 135-165
Front Matter....Pages 167-167
User Experience Design for Inexperienced Gamers: GAPβ€”Game Approachability Principles....Pages 169-186
A Heuristic Framework for Evaluating User Experience in Games....Pages 187-206
Front Matter....Pages 207-207
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation....Pages 209-238
Evaluating Exertion Games....Pages 239-262
Beyond the Gamepad: HCI and Game Controller Design and Evaluation....Pages 263-285

✦ Subjects


User Interfaces and Human Computer Interaction; Computer Graphics


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