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Game Usability. Advice from the Experts for Advancing UX Strategy and Practice in Videogames

✍ Scribed by Katherine Isbister, Celia Hodent


Publisher
CRC Press
Year
2022
Tongue
English
Leaves
453
Edition
2
Category
Library

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✦ Table of Contents


Cover
Half Title
Title
Copyright
Contents
List of Contributors
Chapter 1: Introduction: What’s New in This Edition and How to Read This Book
Part I UX and Usability
Chapter 2: Advancing Game UX Maturity
Interview: With Anouk Ben-Tchavtchavadze, Senior UX Designer at Riot Games
Interview: With Mike Mariano, Senior UX/UI Designer at Roblox
Interview: With Laura Taylor, Senior UX Designer, Unity Technologies
Chapter 3: Usability and Game Feel
Interview: With Jenova Chen, President and Creative Director for Thatgamecompany
Part II Techniques
Chapter 4: Games Research Evolution at Microsoft
Chapter 5: Try One Yourself: A Guide to Running a Practice User Study
Chapter 6: Heuristic UX Evaluation of Games
Chapter 7: Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience
Chapter 8: How Bias Affects Gamesβ€”and What You Can Do About It
Chapter 9: Working With Game Analysts and Data Scientists
Chapter 10: Physiological Measures for Game Evaluation
Part III Fitting Into Business Processes
Chapter 11: Integrating UX Practices Into the Production Pipeline
Interview: With Nana Wallace, Senior Director, User Research at PlayStation (US), and Rob Johnson, User Research Manager at PlayStation (UK)
Interview: With Joe Florey, Senior User Researcher at PlayStation (UK)
Interview: With Alexandra Perry, Producer at Media Molecule
Interview: With Tobi Saulnier, Founder and CEO of 1st Playable Productions
Part IV Deeply Understanding Playersβ€”Strategies for Inclusion
Chapter 12: Trust and Safety and Fair Play in Video Games: Intentionally Designing Positive Communities
Chapter 13: Accessibility Then and Now: History, Myths, Considerations, and Tools
Chapter 14: Reframing Inclusion: The Case for Allyship
Interview: With TΓΌlay Tetiker McNally, Director of Inclusive Design and Product Development at Electronics Arts
Interview: With Trinidad Hermida, Founder & CEO, The Hermida Company LLC and Co-Founder, Mr. Augmented. Former Head of Diversity and Inclusion at Niantic
Interview: With Jessica Zammit, UX Researcher at Mighty Kingdom, and Director at Represent Me
Interview: With Kishonna Gray, Assistant Professor at the University of Illinois at Chicago
Interview: With Nick Yee, Co-Founder of Quantic Foundry
Interview: With Roppyaku Tsurumi, Japanese Game Producer and Designer, by Kenji Ono, Game Journalist, IGDA Japan
Interview: With Kate Edwards, CEO and Principal Consultant of Geogrify
Part V Platform and Context Specific Advice
Chapter 15: Mobile Game Usability: Design and Research
Chapter 16: Designing for β€œEveryone”: The Triumph of Casual Mechanics
Chapter 17: The Design of Virtual and Augmented Realities
Chapter 18: The Esports Experience: Fan, Player, and Beyond
Interview: With Erin Drake Kajioka, Senior Staff Interaction Designer at Google
Interview: With Nicolas Pouard, Vice President, Strategic Innovation Lab, Ubisoft
Interview: With Phylissa Li, Principal Design Architect at Roblox
Part VI Conclusions
Chapter 19: (Re)Discovering the Rich History of Games User Research: An β€œUndisciplined” Approach
Interview: With Yvonne Rogers, Director of UCLIC, University College London
Chapter 20: How to Keep Up With What Is Happening and Last Comments
Index


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