๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Game Theory: An Introduction, Second Edition

โœ Scribed by E.N. Barron(auth.)


Publisher
John Wiley & Sons, Inc. All rights reserved.
Year
2013
Tongue
English
Leaves
570
Category
Library

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โœฆ Synopsis


An exciting new edition of the popular introduction togame theory and its applications

The thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second Edition offers a blend of theory and applications, allowing readers to use theory and software to create and analyze real-world decision-making models.

With a rigorous, yet accessible, treatment of mathematics, the book focuses on results that can be used to determine optimal game strategies. Game Theory: An Introduction, Second Edition demonstrates how to use modern software, such as Mapleโ„ข, Mathematicaยฎ, and Gambit, to create, analyze, and implement effective decision-making models. Coverage includes the main aspects of game theory including the fundamentals of two-person zero-sum games, cooperative games, and population games as well as a large number of examples from various fields, such as economics, transportation, warfare, asset distribution, political science, and biology. The Second Edition features:

โ€ข A new chapter on extensive games, which greatly expands the implementation of available models

โ€ข New sections on correlated equilibria and exact formulas for three-player cooperative games

โ€ข Many updated topics including threats in bargaining games and evolutionary stable strategies

โ€ข Solutions and methods used to solve all odd-numbered problems

โ€ข A companion website containing the related Maple and Mathematica data sets and code

A trusted and proven guide for students of mathematics and economics, Game Theory: An Introduction, Second Edition is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.

Content:
Chapter 1 Matrix Two?Person Games (pages 5โ€“59):
Chapter 2 Solution Methods for Matrix Games (pages 60โ€“114):
Chapter 3 Two?Person Nonzero Sum Games (pages 115โ€“175):
Chapter 4 Games in Extensive Form: Sequential Decision Making (pages 176โ€“212):
Chapter 5 N?Person Nonzero Sum Games and Games with a Continuum of Strategies (pages 213โ€“287):
Chapter 6 Cooperative Games (pages 288โ€“394):
Chapter 7 Evolutionary Stable Strategies and Population Games (pages 395โ€“431):

โœฆ Subjects


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