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Game Theory (An Introduction) || Index

โœ Scribed by Barron, E. N.


Publisher
John Wiley & Sons, Inc.
Year
2011
Tongue
English
Weight
218 KB
Edition
1
Category
Article
ISBN
0470171324

No coin nor oath required. For personal study only.

โœฆ Synopsis


Emmanuel Barron Utilizes Computer Software (maple And Mathematica) To Do The Types Of Linear Programming Involved In Game Theory, Allowing Students And Readers To Solve Many More Advanced And Interesting Games Without Spending Time On The Theory Of Linear Programming. Front Matter -- Matrix Two-person Games -- Solution Methods For Matrix Games -- Two-person Nonzero Sum Games -- N-person Nonzero Sum Games With A Continuum Of Strategies -- Cooperative Games -- Evolutionary Stable Strategies And Population Games -- Appendix A: The Essentials Of Matrix Analysis -- Appendix B: The Essentials Of Probability -- Appendix C: The Essentials Of Maple -- Appendix D: The Mathematica Commands -- Appendix E: Biographies -- Problem Solutions -- References -- Index. Matrix Two-person Games -- Solution Methods For Matrix Games -- Two-pwerson Nonzero Sum Games -- N-person Nonzero Sum Games With A Continuum Of Strategies -- Cooperative Games -- Evolutionary Stable Strategies And Population Games -- The Essentials Of Matrix Analysis -- The Essentials Of Probability -- The Essentials Of Maple -- The Mathetmatica Commands -- Biographies -- Solutions. E.n. Barron. Includes Bibliographical References (p. 409-410) And Index.


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