<p><span>Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions.ย </span></p><p><span>You'll fir
Game Sound Technology and Player Interaction: Concepts and Developments
โ Scribed by Mark Grimshaw, Mark Grimshaw
- Publisher
- IGI Global
- Year
- 2010
- Tongue
- English
- Leaves
- 504
- Series
- Premier Reference Source
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The sounds that a player hears while immersed in a game can have dramatic effects on that person, opening up a considerable, far-reaching field of research. Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
โฆ Table of Contents
Title
......Page 2
List of Reviewers......Page 4
Table of Contents......Page 5
Detailed Table of Contents......Page 8
Foreword......Page 13
Preface......Page 15
Acknowledgment......Page 21
Sound in Electronic Gambling Machines: A Review of the Literature and its Relevance to Game Sound......Page 24
Sound for Fantasy and Freedom......Page 45
Sound is Not a Simulation: Methodologies for Examining the Experience of Soundscapes......Page 67
Diegetic Music: New Interactive Experiences......Page 83
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited......Page 101
A Combined Model for the Structuring of Computer Game Audio......Page 121
An Acoustic Communication Framework for Game Sound: Fidelity, Verisimilitude, Ecology......Page 154
Perceived Quality in Game Audio......Page 176
Causing Fear, Suspense, and Anxiety Using Sound Design in Computer Games......Page 199
Listening to Fear: A Study of Sound in Horror Computer Games......Page 215
Emotion, Content, and Context in Sound and Music......Page 258
Player-Game Interaction Through Affective Sound......Page 287
Spatial Sound for Computer Games and Virtual Reality......Page 310
Physical Modelling for Sound Synthesis......Page 363
Guidelines for Sound Design in Computer Games......Page 385
New Wine in New Skins: Sketching the Future of Game Sound Design......Page 407
Appendix......Page 439
Compilation of References......Page 450
About the Contributors......Page 490
Index......Page 496
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