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Game Hacking Academy - A Beginnerโ€™s Guide to Understanding Game Hacking Techniques

โœ Scribed by Game Hacking Academy


Publisher
Game Hacking Academy
Year
2021
Tongue
English
Leaves
511
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Game Hacking Academy - A Beginnerโ€™s Guide to Understanding Game Hacking Techniques

Game Hacking Academy

Want to learn game hacking?
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, Game Hacking Academy has lessons and labs to learn along with.
Lessons () contain general information on topics and can be read in one sitting.
Labs () walkthrough a hack with pictures and explanations. They are intended to be followed along with and can take a fair amount of time.
Lessons and Labs build off of previous entries but will still make sense in whatever order you want to explore.
Viewing on a small screen? Select the in the top-left to view all the lessons and labs.
A PDF of all the content on the site is available here.

https://gamehacking.academy/about

Created from materials originally published from 2019 to 2021 on https://
gamehacking.academy and https://github.com/GameHackingAcademy.
Created in 2021.
This book is distributed without charge. If you want to support future works, feel free to
donate:
https://www.buymeacoffee.com/gamehackingacad
Have questions or notice issues? Feel free to contact me via email or Twitter:
[email protected]
https://twitter.com/GameHackingAcad

โœฆ Table of Contents


Table of Contents
Introduction
External Resources
Basics
1.1 Computer Fundamentals
1.2 Game Fundamentals
1.3 Hacking Fundamentals
1.4 Setting Up a Lab VM
1.5 Memory Hack
Debugging & Reversing
2.1 Debugging Fundamentals
2.2 Reversing Fundamentals
2.3 Changing Game Code
2.4 Reversing Code
2.5 Code Caves
2.6 Using Code Caves
2.7 Dynamic Memory Allocation
2.8 Defeating DMA
Programming
3.1 Programming Fundamentals
3.2 External Memory Hack
3.3 DLL Memory Hack
3.4 Code Caves & DLLโ€™s
3.5 Printing Text
RTS Hacks
4.1 Stathack
4.2 Map Hack
4.3 Macro Bot
FPS Hacks
5.1 3D Fundamentals
5.2 Wallhack (Memory)
5.3 Wallhack (OpenGL)
5.4 Chams (OpenGL)
5.5 Triggerbot
5.6 Aimbot
5.7 No Recoil
5.8 Radar Hack
5.9 ESP
5.10 Multihack
Multiplayer
6.1 Multiplayer Fundamentals
6.2 Packet Analysis
6.3 Reversing Packets
6.4 Creating an External Client
6.5 Proxying TCP Traffic
Tool Development
7.1 DLL Injector
7.2 Pattern Scanner
7.3 Memory Scanner
7.4 Disassembler
7.5 Debugger
7.6 Call Logger
Appendix A
A.1 Lab VM Setup Script
A.2 Wesnoth External Gold Hack
A.3 Wesnoth Internal Gold Hack
A.4 Wesnoth Code Cave DLL
A.5 Wesnoth Stathack
A.6 Wesnoth Map Hack
A.7 Wyrmsun Macrobot
A.8 Urban Terror Memory Wallhack
A.9 Urban Terror OpenGL Wallhack
A.10 Urban Terror OpenGL Chams
A.11 Assault Cube Triggerbot
A.12 Assault Cube Aimbot
A.13 Assault Cube No Recoil
A.14 Assault Cube ESP
A.15 Assault Cube Multihack
A.16 Wesnoth Multiplayer Bot
A.17 Wesnoth ChatBot
A.18 Wesnoth Proxy
A.19 DLL Injector
A.20 Pattern Scanner
A.21 Memory Scanner
A.22 Disassembler
A.23 Debugger
A.24 Call Logger

โœฆ Subjects


Game Hacking Academy; Debugging; Reversing; RTS Hacks; Programming; FPS Hacks; Game Hacking


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