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πŸ“

Game development with Unity

✍ Scribed by Menard, Michelle;Smith, Emi;Wagstaff, Bryan


Publisher
Cengage Learning PTR
Year
2015
Tongue
English
Leaves
465
Edition
2nd Edition
Category
Library

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✦ Table of Contents


  1. Preface.2. Introduction.3. Overview of the Unity Engine.4. Designing Concepts.5. Environments - Setting the Stage.6. Assets.7. Characters.8. Props. 9. 2D assets living in a 3D world.10. Scripting.11. Character and State Controller Scripts.12. Animations.13. Triggers and Environment Interactions.14. Adversaries and AI.15. Graphical User Interface (GUI).16. Lights and Shadows.17. Particle Systems.18. Sound and Music.19. Basic UNITY debugging and Optimization.20. Making Builds.21. Building for mobile devices.

✦ Subjects


Computer games--Design;Computer games--Programming;Video games--Design;Electronic books;Unity (Electronic resource);Computer games -- Design;Computer games -- Programming;Video games -- Design


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