๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Game development tool essentials

โœ Scribed by Ardolino, Alessandro


Publisher
Apress
Year
2014
Tongue
English
Leaves
201
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud.;Print version:;Part 1. Asset and data management ; Plug-in-based asset compiler architecture -- GFX asset data management -- Part 2. Geometry models ; Geometry and models : 3D format conversion (FBX, COLLADA) -- Building procedural geometry using MAXScript (Voronol polygons) -- A uniform geometry workflow for cutscenes and animated feature films -- Building a rock-solid content pipeline with the COLLADA conformance test suite -- Rendering COLLADA assets on Mac OS X with scene kit -- COLLADA exporter for Unity developers in the Unity asset story -- Part 3. Web tools ; Introduction to utilizing HTML, CSS, and JavaSript to create rich debugging information -- Moving tools to the cloud : control, configure, monitor, and view your game with WebSocket -- Part 4. Programming ; Programming : decoupling game tool GUIs from core editing operations -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages for games.

โœฆ Table of Contents


Part 1. Asset and data management
Plug-in-based asset compiler architecture --
GFX asset data management --
Part 2. Geometry models
Geometry and models : 3D format conversion (FBX, COLLADA) --
Building procedural geometry using MAXScript (Voronol polygons) --
A uniform geometry workflow for cutscenes and animated feature films --
Building a rock-solid content pipeline with the COLLADA conformance test suite --
Rendering COLLADA assets on Mac OS X with scene kit --
COLLADA exporter for Unity developers in the Unity asset story --
Part 3. Web tools
Introduction to utilizing HTML, CSS, and JavaSript to create rich debugging information --
Moving tools to the cloud : control, configure, monitor, and view your game with WebSocket --
Part 4. Programming
Programming : decoupling game tool GUIs from core editing operations --
Building a game prototyping tool for Andriod mobile devices --
Engineering domain-specific languages for games.

โœฆ Subjects


Computer games--Design;Computer games--Programming;GAMES--Board;Electronic books;Computer games -- Programming;Computer games -- Design;GAMES -- Board


๐Ÿ“œ SIMILAR VOLUMES


Game Development Tool Essentials
โœ Paula Berinstein; Nicusor Nedelcu; Alessandro Ardolino ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<em>Game Development Tool Essentials</em> provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure,

Game Development Tool Essentials
โœ Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<p><em>Game Development Tool Essentials</em> provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressur

Game Development Tool Essentials
โœ Alessandro Ardolino et al. ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developer

Game Development Tool Essentials
โœ Paula Berinstein, Nicusor Nedelcu, Alessandro Ardolino, Remi Arnaud, Simon Franc ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developer

Game Development Tool Essentials (Book +
โœ Paula Berinstein; Nicusor Nedelcu; Alessandro Ardolino ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<em>Game Development Tool Essentials</em> provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure,

Game Development Tool Essentials (Book +
โœ Paula Berinstein; Nicusor Nedelcu; Alessandro Ardolino ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<em>Game Development Tool Essentials</em> provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure,