Dr. Alireza Tavakkoli's<b>Game Development and Simulation with Unreal Technology</b>covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and pr
Game development and simulation with Unreal technology
โ Scribed by Tavakkoli, Alireza
- Publisher
- Taylor & Francis
- Year
- 2015
- Tongue
- English
- Leaves
- 734
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Content: UNREAL TECHNOLOGY BASICS: INTRODUCTORY DEVELOPMENT TECHNIQUES Setting Up Unreal Project Templates Introduction Unreal Project Types Blank Projects and Content Migration First Person Projects Third Person Side Scroller Top Down Templates Summary Exercises Introduction to Level Design in Unreal Introduction and Objectives Establishing the Geometry Improving the Level Aesthetics with Materials Refining the Geometry and Adding Meshes Refining the Level with Lighting Adding Functionality Summary Exercises Unreal Blueprints Introduction to Unreal Blueprints A Tour of Unreal Blueprint Editor Types of Blueprints Variables, Functions, and Events Class Blueprints Vs. Level Blueprints Construction Script Components Mode Creating Your Own Class Blueprints User Input and Interaction Summary Exercises Materials in Unreal Technology Introduction What is a Material Unreal Material Editor Physically Based Materials in Unreal Engine 4 Anatomy of an Unreal Engine 4 Material Material Expressions in Unreal 4 Summary Exercises MAKING GAME WORLDS STAND OUT: INTERMEDIATE DEVELOPMENT CONCEPTS Advanced Material Concepts Introduction More About Unreal Engine's Shading Models Material Blend Modes More Advanced Material Expressions Blends Physically Based Materials In Unreal Engine 4 Material Functions in Unreal Engine 4 Material Attributes Expressions Layered Materials Material Instances and Dynamic Material Modifications Decals Post Process Materials Refraction and Reflection Summary Visual Effects in Unreal Introduction Anatomy of Visual Effects Unreal Cascade Particle System Editor Particle Specific Materials Setup CPU-Based Sprite Emitters GPU-based Sprite Emitters Working with Sub UVs Particle Type Data Modules Summary Exercises Designing Terrains and Outdoor Environments Introduction to Landscapes Landscape Setup Landscape Materials Editing Landscapes Landscape Splines Foliage and Foliage Editor Water in the Landscape Summary Exercises EXAMPLE GAMES: ADVANCED GAME DEVELOPMENT CONCEPTS Advanced Blueprint Concepts Introduction Communication Between Blueprints Chapter Synopsis Creating The HUD Saving and Loading Game Data Summary A Top-Down Game With Blueprints Synopsis Setting Up the Level Character, Controller and Game Mode Blueprints Character Movement and User Input Projectile Class Blueprint and Functionality Creating the Enemy Class and Implementing Damage Implementing Game Over!!! AI and Enemy Spawning Particle Systems and Visual Effects Summary Appendices: Unreal Engine 4 Material Expressions Reference Introduction Atmosphere Expressions Color Constant Expressions Coordinate Expressions Depth Expressions Font Expressions Function Material Attributes Expressions Math Expression Parameters Expressions Particles Landscape Texture Utility Vector Operations Vector Expressions Distributions in Unreal Engine 4 Introduction Float Distributions Vector Distributions The Curve Editor in Unreal Engine 4 Introduction Curve Editor Layout Curve Editor Controls Interpolation Modes References Index
โฆ Subjects
Computer games -- Programming. UnrealScript (Computer program language)
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