Game Design Workshop: A Playcentric Approach to Creating Innovative Games
β Scribed by Fullerton, Tracy
- Publisher
- CRC Press/Taylor & Francis
- Year
- 2014
- Tongue
- English
- Leaves
- 528
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to Read more...
Abstract: "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"
β¦ Table of Contents
Content: Pt. 1: Game design basics. The role of the game designer --
The structure of games --
Working with formal elements --
Working with dramatic elements --
Working with system dynamics --
Pt. 2: Designing a game. Conceptualization --
Prototyping --
Digital prototyping --
Playtesting --
Functionality, completeness, and balance --
Fun and accessibility --
Pt. 3: Working as a game designer. Team structures --
Stages and methods of development --
Communicating your designs --
Understanding the new game industry --
Selling yourself and your ideas to the game industry
π SIMILAR VOLUMES
"Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game desi
<p>Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning yo
<p><span>βCreate the digital games you love to play.β</span></p><p><span>Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with </span><span>Game Design Workshop, Fifth Edition.</span></p><p><span>Tracy Fullerton</span><span> d
We're interested in designing games so we got this book. It's very thorough. I especially liked the interviews with various designers. My boyfriend must have read the blow-by-blow stuff about building plots and incorporating all of our ideas into a single game at least five times, making his own