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πŸ“

Game Design Theory and Practice

✍ Scribed by Richard Rouse III


Publisher
Jones & Bartlett Publishers
Year
2004
Tongue
English
Leaves
584
Series
Wordware Game Developer's Library
Edition
2
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting. Learn the techniques of top game designers through in-depth interviews. Learn how to most effectively document your game idea.

✦ Subjects


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This book is entertaining as well as informative. Not only will you receive an introduction to every aspect of game design, but you will also come away from this book with a very important perspective on the history of video and computer games. I recommend this book to anyone interested in learnin

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