This book is entertaining as well as informative. Not only will you receive an introduction to every aspect of game design, but you will also come away from this book with a very important perspective on the history of video and computer games. I recommend this book to anyone interested in learnin
Game Design Theory and Practice
β Scribed by Richard Rouse III
- Publisher
- Jones & Bartlett Publishers
- Year
- 2004
- Tongue
- English
- Leaves
- 584
- Series
- Wordware Game Developer's Library
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting. Learn the techniques of top game designers through in-depth interviews. Learn how to most effectively document your game idea.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
π SIMILAR VOLUMES
"Both Burgeoning Game Designers And Devoted Gamers Should Consider Game Design: Theory & Practice] An Essential Read." -- Computer Gaming World "Ultimately, In Both Theory And Practice, Rouse'S Game Design Bible Gets The Job Done. Let Us Pray." - Next Generation Magazine In The Second Edition To
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detai
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail ke
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with con