<p><p>Evidence pertaining to continual violence throughout the life cycle coupled with the experience of growing old in a life permeated by intimate violence is scarce. And the focus is usually on the victims β usually, the older, battered women β and seldom on their aging partners or adult children
Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics
β Scribed by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet (eds.)
- Publisher
- Springer International Publishing
- Year
- 2017
- Tongue
- English
- Leaves
- 157
- Series
- Advances in Game-Based Learning
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
β¦ Table of Contents
Front Matter....Pages i-ix
Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE)....Pages 1-11
Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop....Pages 13-27
Online Educational Games: Guidelines for Intergenerational Use....Pages 29-45
Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games....Pages 47-64
Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning....Pages 65-78
Promoting Intergenerational Participation Through Game Creation Activities....Pages 79-89
Designing Enhanced Learning Environments in Physics: An Interdisciplinary Collaborative Approach Producing an Instrument for School Success....Pages 91-113
Learning in Later Life While Engaging in Cross-Generational Digital Content Creation and Playful Educational Activities....Pages 115-129
Digital Games as a Means of Raising Awareness About Ageism and Gender Discrimination: Three Principles for Teachers and Game Developers....Pages 131-150
Back Matter....Pages 151-154
β¦ Subjects
Educational Technology;Learning & Instruction;Lifelong Learning/Adult Education
π SIMILAR VOLUMES
<p><span>The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and include
'Lifelong Learning' is a hot issue for educators across the world, as societies everywhere are concerned with developing a literate, skilled and flexible workforce and to widen participation in education at all levels and for all age-groups. This book covers all the major issues, with well-known aca
'Lifelong Learning' is a hot issue for educators across the world, as societies everywhere are concerned with developing a literate, skilled and flexible workforce and to widen participation in education at all levels and for all age-groups. This book covers all the major issues, with well-known aca
Cross-Gender China, the outcome of more than twenty years of theatrical and sociological research, deconstructs the cultural implications of cross-gender performance in today's China. The recent revival in male-to-female cross-gender nandan performance in Chinese theatre raises a multitude of que
<p>With limited empirical research available on online teaching across cultures especially with Native and Hispanic American students, this book will present the findings of a two-year, Spencer-funded study in creating an inclusive (i.e., multicultural and intergenerational) instructional design mod