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Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

✍ Scribed by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet (eds.)


Publisher
Springer International Publishing
Year
2017
Tongue
English
Leaves
157
Series
Advances in Game-Based Learning
Edition
1
Category
Library

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✦ Synopsis


The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.


✦ Table of Contents


Front Matter....Pages i-ix
Expanding the Game Design Play and Experience Framework for Game-Based Lifelong Learning (GD-LLL-PE)....Pages 1-11
Miami Six-O: Lessons Learned From an Intergenerational Game Design Workshop....Pages 13-27
Online Educational Games: Guidelines for Intergenerational Use....Pages 29-45
Blurring the Lines of Age: Intergenerational Collaboration in Alternate Reality Games....Pages 47-64
Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning....Pages 65-78
Promoting Intergenerational Participation Through Game Creation Activities....Pages 79-89
Designing Enhanced Learning Environments in Physics: An Interdisciplinary Collaborative Approach Producing an Instrument for School Success....Pages 91-113
Learning in Later Life While Engaging in Cross-Generational Digital Content Creation and Playful Educational Activities....Pages 115-129
Digital Games as a Means of Raising Awareness About Ageism and Gender Discrimination: Three Principles for Teachers and Game Developers....Pages 131-150
Back Matter....Pages 151-154

✦ Subjects


Educational Technology;Learning & Instruction;Lifelong Learning/Adult Education


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