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Game Audio Development with Unity 5.X

โœ Scribed by Micheal Lanham


Publisher
Packt Publishing
Year
2017
Tongue
English
Leaves
404
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.

In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues.

At the end of the book, youโ€™ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.

โœฆ Table of Contents


1: Introducing Game Audio with Unity
Introduction to game audio
Getting started with unity
Importing audio into unity
Audio sources and listeners
3D sound and spatial blending
Summary

2: Scripting Audio
Introduction to scripting in Unity
Building a musical keyboard
Weapons and sound
Randomizing audio
Background music
Summary

3: Introduction to the Audio Mixer
Introducing the Unity Audio mixer
Shaping audio with effects
The master mixer and controlling signal flow
Routing audio signals in the mixer to effects
The duck volume effect
Summary

4: Advanced Audio Mixing
Recording audio changes with snapshots
Audio Mixer scripting with parameters
A dynamic audio wind effect
Creating environmental audio zones
Dynamic music mixing
Summary

5: Using the Audio Mixer for Adaptive Audio
Introducing adaptive audio
Building adaptive audio cues
Creating mood with adaptive music
Vertical remixing with the Audio Mixer
Footsteps with adaptive sound
Summary

6: Introduction to FMOD
Getting started with FMOD Studio
Back to the basics
Effects and mixing
Mixing in a reverb effect
Parameters, snapshots, and triggers
Summary

7: FMOD for Dyanmic and Adaptive Audio
Dynamic wind and environmental zones
Scripting with FMOD
Revisiting the footsteps example
Adaptive music with FMOD
Transition timelines and stingers
Summary

8: Visualizing Audio in Games
Analyzing audio with Fast Fourier Transform (FFT) windows
Examining an audio visualizer
Visualization performance and windowing
Audio-driven lighting
Microphone-driven visualizations
Summary

9: Character Lip Syncing and Vocals
Real-time lip syncing
Speech and phonemes
Blend shape animation
Real-time character lip sync
Recording vocals
Summary

10: Composing Music
Getting started with Reaper
MIDI and virtual instruments
Basic music theory
Enhancing the composition
Recording music and vocals
Summary

11: Audio Performance and Troubleshooting
Audio performance considerations
Profiling performance with Unity
Audio optimization tips and tricks for Unity
FMOD performance and optimization
Audio troubleshooting
Summary

โœฆ Subjects


Programming; Game Development; Unity; Unity3d; Audio; Sound


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