𝔖 Scriptorium
✦   LIBER   ✦

📁

Foundation Game Design with ActionScript 3.0

✍ Scribed by Rex van der Spuy


Publisher
friendsofED
Year
2012
Tongue
English
Leaves
678
Edition
2
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
  • Modern best practices and new content on ActionScript 3.0
  • Also covers asset creation in Photoshop and Illustrator


What you’ll learn

  • How to build interactive movies and objects with Flash
  • A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • How to build interactive storybooks, space-shooter, adventure and drag-and-drop games
  • To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry
  • To make use of design patterns and object-oriented programming techniques to build robust games
  • Strategies for making games fun to play and easy to build

Who this book is for


This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.


Table of Contents

  1. Programming Foundations: How to Make a Video Game
  2. Making Objects
  3. Programming Objects
  4. Controlling Movie Clip Objects
  5. Decision Making
  6. Controlling a Player Character                     
  7. Bumping into Things
  8. Object-Oriented Game Design                              
  9. Platform Game: Physics and Data Management          
  10. Advanced Object and Character Control
  11. Using Flash Professional

📜 SIMILAR VOLUMES


Foundation Game Design with ActionScript
✍ Rex van der Spuy 📂 Library 📅 2012 🏛 friendsofED 🌐 English

<p> In response to the success of the first edition of <em>Foundation Game Design with Flash</em>, <strong>Rex van der Spuy</strong> has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you u

Foundation game design with ActionScript
✍ Spuy, Rex van der 📂 Library 📅 2012 🏛 Apress 🌐 English

In response to the success of the first edition of<em>Foundation Game Design with Flash</em>,<strong>Rex van der Spuy</strong>has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We've

Foundation ActionScript 3.0 with Flash C
✍ Sean McSharry, Todd Yard, Steve Webster 📂 Library 📅 2008 🏛 Friendsof ED; Distributed to the book trade worldw 🌐 English

If you already know AS3 and know how to combine it with Flex and are looking for more advanced examples then do not get this book - get ActionScript 3.0 Cookbook. This book only shows you the basic things and the starting point of most of the examples in the book is either CS3 and Flex - AS3 is used

Foundation ActionScript 3.0 with Flash C
✍ Sean McSharry, Todd Yard, Steve Webster 📂 Library 📅 2007 🏛 friends of ED 🌐 English

If you already know AS3 and know how to combine it with Flex and are looking for more advanced examples then do not get this book - get ActionScript 3.0 Cookbook. This book only shows you the basic things and the starting point of most of the examples in the book is either CS3 and Flex - AS3 is used