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Foundation Flash Applications for Mobile Devices

✍ Scribed by Richard Leggett, Weyert de Boer, Scott Janousek (auth.)


Publisher
Apress
Year
2007
Tongue
English
Leaves
510
Edition
1
Category
Library

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✦ Synopsis


With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.

Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java, ColdFusion, and .NET.

Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.

✦ Table of Contents


Front Matter....Pages i-xxii
Front Matter....Pages 1-1
Macromedia and adobe flash: An overview....Pages 3-14
Mobile devices....Pages 17-41
Flash lite 1.1 and your first flash lite application....Pages 43-95
Flash lite 2.X....Pages 97-130
Front Matter....Pages 131-131
Application development....Pages 133-182
Mobile gaming....Pages 185-222
Flash lite mobile entertainment basics....Pages 225-259
Flash mobile sound....Pages 261-297
Flash mobile video....Pages 299-336
Extending Flash Lite....Pages 339-388
Front Matter....Pages 389-389
Distribution and deployment....Pages 391-425
The future of flash in the mobile world....Pages 427-437
Back Matter....Pages 439-514

✦ Subjects


Programming Techniques


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