In this book you'll learn:<br />How to model an architectural scene and create stunning materials that breathe life into your projects<br />How to use real-world photometric lights and global illumination to achieve photorealism<br />Efficient project workflow and scene assembly<br />Tips and tricks
Foundation 3ds Max 8 Architectural Visualization
โ Scribed by Brian L. Smith
- Publisher
- friends of ED
- Year
- 2006
- Tongue
- English
- Leaves
- 569
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
In this book you'll learn:
- How to model an architectural scene and create stunning materials that breathe life into your projects
- How to use real-world photometric lights and global illumination to achieve photorealism
- Efficient project workflow and scene assembly
- Tips and tricks for the production environment that would take years to learn the hard way
- How to market your services to prospective clients
- PART 1 GETTING AROUND INSIDE 3DS MAX
- Quick Start 1 Getting Started
- Chapter 1 Navigating the 3ds Max Interface
- Chapter 2 Working with Objects
- PART 2 MODELING
- Quick Start 2 Getting Started with Modeling
- Chapter 3 Modeling Basics
- Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
- Chapter 5 The Critical Modeling Modifiers
- PART 3 MATERIALS
- Quick Start 3 Getting Started with Materials
- Chapter 6 Material Basics
- Chapter 7 The Critical Map Channels
- Chapter 8 The Critical Map Types
- Chapter 9 UVW Mapping
- PART 4 LIGHTING
- Quick Start 4 Getting Started with Lights
- Chapter 10 Basic Lighting
- Chapter 11 Photometric Lighting
- Chapter 12 Global Illumination
- PART 5 CAMERAS AND ANIMATION
- Quick Start 5 Getting Started with Cameras and Animation
- Chapter 13 Camera Basics
- Chapter 14 Animation Basics
- Chapter 15 Animation Controllers
- PART 6 RENDERING
- Quick Start 6 Getting Started with Rendering
- Chapter 16 Rendering Basics
- Chapter 17 Scene Assembly
- Chapter 18 Effect Basics
- APPENDICES
- Appendix A Marketing Your Services
- Appendix B Top 20 Production Tips
- Appendix C Customizing 3ds Max
- Appendix D Keyboard Shortcuts
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