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๐Ÿ“

Focus on Mod programming in Quake 3 Arena

โœ Scribed by Shawn Holmes


Publisher
Course Technology PTR
Year
2002
Tongue
English
Leaves
410
Series
The Premier Press Game Development Series
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!


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