The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the in
Focus On 2D in Direct3D
โ Scribed by Ernest Pazera
- Publisher
- Premier Press
- Year
- 2002
- Tongue
- English
- Leaves
- 288
- Series
- Premier Press game development series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
this book will not teach you a lot. it will, however, point you into a direction where you should venture into if you want to learn directX 2D or 3D. the matrix lessons are a bit too complicated with the way the author explained it, considering that matrix arithmetic is not too difficult. there are a few pages containg cryptic matrix multiplication examples which could have been explained in a few sentences like in lamothe's tricks of the trade book( lamothe explains math better ). but i give it 3 stars for a decent read. it is a good addition to a game programmers collection
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