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Flash Professional Cs5 Advanced for Windows and Macintosh: Visual Quickpro Guide

✍ Scribed by Chun, Russell


Publisher
Peachpit Press
Year
2010;2011
Tongue
English
Leaves
529
Series
Visual quickpro guide
Category
Library

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✦ Synopsis


Adobe Flash Professional CS5 is the leading software for Web designers creating dynamic Web sites.Adobe Flash Professional CS5 Advanced for Windows and Macintosh: Visual QuickPro Guideoffers the most efficient way for smart, creative, busy professionals to learn advanced Flash features. Taking the highly accessible instructional format of the popular Visual QuickStart Guides to a more advanced level, this handy guide combines a visual approach with straightforward, step-by-step instructions and screenshots and concise explanations. It emphasizes methodology and problem solving with five primary sections: animation, ActionScript, navigation, dynamic graphics and sound, and control of information, and teaches all the new features of Flash CS5, such as the Text Layout Format feature, Deco tool, Spring feature in Inverse Kinematics, and video enhancements.

Note from the publisher:

FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product atwww.peachpit.com/registerand you will receive the updates when they become available.

✦ Table of Contents


Cover......Page 1
Table of Contents......Page 6
Introduction......Page 10
Chapter 1 Building Complexity......Page 14
Motion Tweening Strategies......Page 15
Duplicating Motion......Page 29
Shape Tweening Strategies......Page 41
Using Inverse Kinematics......Page 46
Creating Special Effects......Page 61
Using Masks......Page 64
Chapter 2 Working With Video......Page 70
Preparing Video for Flash......Page 71
Using Adobe Media Encoder......Page 72
Understanding Encoding Options......Page 75
Embedding Video Into Flash......Page 83
Playback of External Video......Page 86
Adding Cue Points to External Video......Page 92
Detecting and Responding to Cue Points......Page 95
Chapter 3 Getting a Handle on Actionscript......Page 98
What Is Actionscript 3?......Page 99
About Objects and Classes......Page 100
About Methods and Properties......Page 101
Writing With Dot Syntax......Page 102
More on Punctuation......Page 104
The Actions Panel......Page 105
Editing Actionscript......Page 114
Using Objects......Page 117
About Functions......Page 127
Using Code Snippets......Page 132
Using Comments......Page 136
Chapter 4 Advanced Buttons and Event Handling......Page 138
Listening for Events......Page 139
Mouse Detection......Page 141
The Simplebutton Class......Page 146
Invisible Buttons......Page 150
Animated Buttons and the Movie Clip Symbol......Page 152
Complex Buttons......Page 155
Button-Tracking Options......Page 159
Changing Button Behavior......Page 161
Creating Buttons Dynamically......Page 164
Keyboard Detection......Page 166
The Contextual Menu......Page 170
Creating Continuous Actions......Page 176
A Summary of Events......Page 181
Chapter 5 Controlling Multiple Timelines......Page 182
Navigating Timelines With Movie Clips......Page 183
Target Paths......Page 184
Absolute and Relative Paths......Page 188
Using the With Action to Target Objects......Page 190
Movie Clips As Containers......Page 192
Using Frame Labels......Page 196
Chapter 6 Managing External Communication......Page 200
Communicating With the Web Browser......Page 201
Loading External Flash Movies......Page 213
Controlling Loaded Flash Movies......Page 219
Loading External Images......Page 225
Communicating With External Video......Page 228
Detecting Download Progress: Preloaders......Page 235
Chapter 7 Controlling and Displaying Graphics......Page 244
Understanding the Display List......Page 245
Changing Visual Properties......Page 246
Modifying the Color......Page 253
Blending Colors......Page 259
Applying Special Effects With Filters......Page 263
Creating Drag-and-Drop Interactivity......Page 266
Detecting Collisions......Page 271
Generating Graphics Dynamically......Page 274
Controlling Stacking Order......Page 277
Creating Vector Shapes Dynamically......Page 280
Using Dynamic Masks......Page 295
Generating Motion Tweens Dynamically......Page 301
Customizing Your Pointer......Page 305
Putting It Together: Animating Graphics With Actionscript......Page 307
About Bitmap Images......Page 309
Creating and Accessing Bitmap Data......Page 310
Manipulating Bitmap Images......Page 316
Using Filters on Bitmap Images......Page 326
Putting It Together: Animating Bitmap Images......Page 329
Chapter 8 Controlling Sound......Page 334
Using Sounds......Page 335
Playing Sounds From the Library......Page 336
Loading and Playing External Sounds......Page 338
Controlling Sound Playback......Page 339
Tracking Sound Progress......Page 343
Modifying Volume and Balance......Page 345
Detecting Sound Events......Page 349
Working With Mp3 Song Information......Page 351
Visualizing Sound Data......Page 354
Chapter 9 Controlling Information Flow......Page 356
Using Variables and Expressions......Page 357
Loading External Variables......Page 359
Storing and Sharing Information......Page 367
Loading and Saving Files on the Hard Drive......Page 373
Modifying Variables......Page 377
Concatenating Variables and Dynamic Referencing......Page 379
Testing Information With Conditional Statements......Page 381
Providing Alternatives to Conditions......Page 385
Branching Conditional Statements......Page 387
Combining Conditions With Logical Operators......Page 391
Looping Statements......Page 393
Chapter 10 Controlling Text......Page 396
Understanding Tlf and Classic Text......Page 397
Creating Wrapping Text......Page 400
Creating Multicolumn Text......Page 403
Controlling Text Field Contents......Page 405
Displaying Html......Page 408
Modifying Text Field Appearances......Page 412
Generating Text Dynamically: Classic Vs. Tlf Text......Page 414
Creating Classic Text......Page 415
Creating Tlf Text Fields......Page 421
Getting Text Into the Textflow......Page 423
Tlf Text Containers and Controllers......Page 427
Formatting the Textflow......Page 431
Making Text Selectable or Editable......Page 433
Detecting Text Focus......Page 435
Analyzing Text......Page 437
Chapter 11 Manipulating Information......Page 448
Making Calculations With the Math Class......Page 449
Calculating Angles......Page 451
Creating Directional Movement......Page 459
Calculating Distances......Page 463
Generating Random Numbers......Page 466
Ordering Information With Arrays......Page 467
Keeping Track of Objects With Arrays......Page 473
Using the Date and Time......Page 477
Chapter 12 Managing Content and Troubleshooting......Page 484
Sharing Library Symbols......Page 485
Saving Files in An Uncompressed Format......Page 492
Tracking, Finding and Managing Flash Elements......Page 494
Optimizing Your Movie......Page 501
Avoiding Common Mistakes......Page 506
Appendix: Keyboard Key Codes......Page 508
A......Page 510
B......Page 512
C......Page 513
E......Page 515
F......Page 516
H......Page 517
K......Page 518
M......Page 519
O......Page 521
P......Page 522
S......Page 523
T......Page 525
V......Page 527
Z......Page 528


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