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Flash Mobile: Developing Android and iOS Applications

✍ Scribed by Matthew David


Publisher
Focal Press
Year
2011
Tongue
English
Leaves
310
Edition
1
Category
Library

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✦ Synopsis


Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: Rapid prototyping Adding interactivity, audio, and video Employing iOS and Android Interface Calls Hardware optimization with AIR Game development; game engines, controlling physics, and 3D Designing for iPad, Android tablets, and Google TV Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments. Publication within weeks of Adobe's release of the Android packaging utilities Full-color illustrations of UI and design implementations Companion website with tutorial media and author forum

✦ Table of Contents


Front Cover......Page 1
Flash Mobile: Developing Android and iOS Applications......Page 4
Copyright......Page 5
Dedication......Page 6
Contents......Page 8
Author’s Note......Page 12
Foreword......Page 14
Section 1......Page 16
Setting up Flash CS5 for Android Development......Page 18
Designing and Developing for Android Hardware......Page 22
Configuring the Android SDK Publish Setting......Page 27
Setting up Flash CS5 for Android Development......Page 30
Installing Your AIR Application onto an Android OS......Page 32
Building Your First Application for Android Using Flash CS5......Page 33
Setting up Your Development Environment......Page 42
Creating the Graphics......Page 50
Building an Application......Page 52
Running Your App on Your Android Phone......Page 58
Section 2......Page 62
Creating Content for Your Android Phone That Does Not Require Programming......Page 64
Animation Techniques You Should Use on Mobile Devices......Page 65
Controlling Sound......Page 86
Controlling Video......Page 95
Working in the Third Dimension......Page 98
What You Have Learned......Page 101
Your Building Blocks......Page 104
Importing Files into Flash......Page 106
Adding Animation......Page 109
Testing on Your Android Phone......Page 111
Section 3......Page 114
Developing Mobile Apps using ActionScript......Page 116
What You Can Expect When You Use AS3......Page 117
Controlling Data......Page 128
Controlling Text......Page 131
Drawing with the Shape Class......Page 132
Using ActionScript to Control Animation, Audio, and Video in Your Android Apps......Page 133
Summary......Page 140
Project: Building Sprite’s 123......Page 142
Setting Up the Project to Run on an iPhone......Page 143
Setting Up the Timeline......Page 146
Adding Interaction to Your Number Screens......Page 149
Completing the Application......Page 152
Section 4......Page 154
Leveraging Custom iPhone and android Interface Calls with ActionScript......Page 156
Using Gestures in Your Apps......Page 157
Working with Gestures......Page 161
Which Way is Up? Controlling Orientation with the Android Accelerometer......Page 165
Knowing Where you are, Using Geolocation......Page 167
Loading RSS Data into Flash......Page 168
Adding Permissions to Your Apps......Page 171
Loading Web Pages into the StageWebView......Page 172
Controlling the Use of the Microphone......Page 174
Controlling the Camera......Page 176
Summary......Page 179
Getting Started......Page 180
Navigating Using the Tap Gesture......Page 182
Adding a Swipe Gesture to Move from One Screen to the Next......Page 187
Adding Drag and Drop Gestures......Page 189
Using Geolocation to Find Where You Are......Page 191
Summary......Page 193
Section 5......Page 194
Getting Started with Game Development......Page 196
Making it Easier to Write Code with Libraries......Page 199
Using Game Engines......Page 218
Developing Your Game......Page 255
Project:Building aMobile Game......Page 256
Getting Started......Page 257
Game Assets and Default Layer Structure......Page 259
Adding the Code to the Game......Page 260
Controlling the Missiles......Page 266
Controlling the Falling Rocks......Page 269
Section 6......Page 272
Deploying Your Apps to Apple’s iTunes......Page 274
Deploying Your Apps to Google’s Android Market......Page 281
Building for iPad Devices......Page 283
Building for Tablets and TV......Page 284
Tracking Your App’s Success......Page 285
Marketing Your Apps......Page 286
Summary......Page 287
Choosing Where to Sell Your Application......Page 288
Publishing Android Apps in Your Own Store......Page 289
Deploying to the Android Market......Page 290
Running the Gauntlet That Is Apple’s iTunes App Store Submission Process......Page 292
Index......Page 298

✦ Subjects


Библиотека;Компьютерная литература;Android;


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